Friday, May 8th 2026

PlayStation 6 Price and Launch Date Remain Uncertain in Face of DRAM Pricing Uncertainty

Despite earlier rumors speculating about both the upcoming PlayStation 6's pricing and supposed launch date, it has come to light in a recent investor call that Sony has yet to actually decide on either of those aspects of the new console's launch. When asked about the progress of the next-gen console, Sony CEO, Hiroki Totoki, said that "Looking at the current circumstances, the memory price is also expected to be very high FY 2027, because there will still be a shortage of supply," going on to explain that "We have not yet decided on at what timing we will launch the new console or at what prices, so we would like to really observe and follow the situation."

Sony isn't the only console maker struggling with pricing. The Xbox Helix is expected to launch at a price of around $1,000 when it eventually hits the market, and, while the rumor mill has nothing to say about Nintendo's next console launch this early in the Switch 2's lifecycle, there has been talk of a potential price increase for the Nintendo Switch 2—an issue worsened by softening US sales. The PS5 itself also recently saw a sizeable price increase, and although Sony didn't provide a justification for the price increases outside of "the global economic landscape," the assumption has largely been that increasing DRAM prices have been to blame for the price increase.
Source: Sony financial results
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19 Comments on PlayStation 6 Price and Launch Date Remain Uncertain in Face of DRAM Pricing Uncertainty

#1
TheGeekn°72
I mean, where's the news there? I think nobody expected them to announce any plans to release the PS6 any time soon and it's not like the PS5 is as out of steam as the PS4 was when the PS5 came out
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#2
windwhirl
TheGeekn°72I mean, where's the news there? I think nobody expected them to announce any plans to release the PS6 any time soon and it's not like the PS5 is as out of steam as the PS4 was when the PS5 came out
The news is the official statement from Sony's CEO instead of rumors.
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#3
Pets4Ever
Oh darn, I was really hoping to upgrade my 350 Watt Netflix machine to 800 Watts. Seriously, it's been 6 years and where are the system seller games for the PS5? All the best games seem to end up on PC anyway.
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#4
Kinsa83
This is one of the reasons why I gave up on consoles. None of these ecosystems need a new console yet. All have life still in them. Cant take the greed anymore.
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#5
Easy Rhino
Linux Advocate
It will be close to $1000 thanks to the data centers.
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#6
zus
Kinsa83This is one of the reasons why I gave up on consoles. None of these ecosystems need a new console yet. All have life still in them. Cant take the greed anymore.
A PS6 launch doesn't mean PS5 support is immediately over. And the PS5 has a pretty weak CPU (something that PS5 Pro didn't fix), I don't think that it'll be able to push 60 FPS on GTA VI for example. The "need" for a new console depends on your own standards, for those who hate 30 FPS the PS5 is already at its limit.
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#7
chrcoluk
The best thing Sony can do (which will help PS5 sales) is announce PS6 is on hold until otherwise announced because the component market is in a bad place.
Its a console that isnt needed anyway. The only people to benefit from it would be dev's who can then be even more lazy.
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#8
mikesg
I would wait for LPDDR6...

It's a massive APU die similar to Strix Halo, it would be a $1000 console before the RAM price increase.
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#9
TumbleGeorge
mikesgI would wait for LPDDR6...

It's a massive APU die similar to Strix Halo, it would be a $1000 console before the RAM price increase.
No way. Today consoles used GDDR6 via 256 bit bus. How you suppose to make same or faster bandwidth with LPDDR6?
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#10
Grimling
The PS6 needs 128 GB of HBM 4 on a 2048 Bit bus!
For 899 USD!
Also, we need to be able to install any OS on it that we want!
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#11
Kinsa83
zusA PS6 launch doesn't mean PS5 support is immediately over. And the PS5 has a pretty weak CPU (something that PS5 Pro didn't fix), I don't think that it'll be able to push 60 FPS on GTA VI for example. The "need" for a new console depends on your own standards, for those who hate 30 FPS the PS5 is already at its limit.
Those are your words, not mine. That thought never crossed my mind. Ive owned every playstation since the PS1 came out. Graphically there is nothing wrong with the PS5. Its limits havent been reached yet. People can get 60 fps on it, but the game has to support it first. If fps were a big priority for people I think those people would already be on pc. Sony hasnt fully utilized the system. And they just want to churn out a new one because their competitors are and want to milk all the people with FOMO because they are suffering from FOMO due to their greed.
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#12
windwhirl
GrimlingAlso, we need to be able to install any OS on it that we want!
They'll tell you to buy a PC for that
GrimlingThe PS6 needs 128 GB of HBM 4 on a 2048 Bit bus!
For 899 USD!
Keep dreaming
:roll:
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#13
zenlessyank
$2999.99. You want to play like PC? You gotta pay like PC!
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#14
GenericUsername2001
mikesgI would wait for LPDDR6...

It's a massive APU die similar to Strix Halo, it would be a $1000 console before the RAM price increase.
Most rumors/leaks point to the PS6 using a ~280 mm2 die on TSMC N3. In comparison, the original PS5s uses a 308 mm2 die on N7, and the die shrunk versions are 260 mm2 on N6. So basically the same size as the current ones, granted N3 is a fair but more expensive per wafer.

The PS6 chip can end up quite a bit smaller than the Strix Halo APU since it won't need the big MALL cache (since it will be using faster GDDR7 ram), and probably won't have the giant NPU Halo has wasting die space. Ditching those leaves room to spare for the CPU cores and then some.
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#15
zus
Kinsa83Those are your words, not mine. That thought never crossed my mind. Ive owned every playstation since the PS1 came out. Graphically there is nothing wrong with the PS5. Its limits havent been reached yet. People can get 60 fps on it, but the game has to support it first. If fps were a big priority for people I think those people would already be on pc. Sony hasnt fully utilized the system. And they just want to churn out a new one because their competitors are and want to milk all the people with FOMO because they are suffering from FOMO due to their greed.
"Reaching its limits" is subjective, it depends on your own standards. PS5 is a machine that is often plugged in a 4K TV, yet it fails to deliver 1440p sometimes. It's a machine that allows for 120 FPS, but might struggle to maintain 60 FPS in many games. It's a machine that has Ray Tracing, a feature that is frequently disabled in order to meet the target FPS/resolution. By these standards, the PS5 is already at its limits, it's not capable of delivering 4K, 60 FPS or Ray Tracing consistently. And even if you optimize and fully utilize the system, it probably won't be able to deliver these things, it's just not strong enough for the task.

Not everyone has these standards of course, I'm sure that most users are satisfied with PS5's performance. But the thing is, if you're satisfied with the PS5, then who cares if they launch the PS6? Just don't buy it, devs won't leave the +80 million player base of PS5 anytime soon. Why is everyone forced to accept 30 FPS just because some people are happy with it? Why can't Sony offer something better for the minority that cares about 4K, Ray Tracing or 60 FPS? I don't see the issue with releasing new consoles.
If fps were a big priority for people I think those people would already be on pc.
Mark Cerny said in the PS5 Pro presentation that 75% of players prefer "Performance mode" over "Fidelity Mode". So 60 FPS is a well appreciated feature to say the least, players are willing to sacrifice graphics just to get 60 FPS after all. But downgrading graphics can only take you so far with that CPU bottleneck.
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#16
ARF
zusA PS6 launch doesn't mean PS5 support is immediately over. And the PS5 has a pretty weak CPU (something that PS5 Pro didn't fix), I don't think that it'll be able to push 60 FPS on GTA VI for example. The "need" for a new console depends on your own standards, for those who hate 30 FPS the PS5 is already at its limit.
The only way to release a new console with a somewhat decent CPU is to return to the RISC micro-architectures and create the Cell 2, or a heavily overclocked to 95 - 125W 2nm Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5, or something that has at least 16 ARM CPU cores.
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#17
Vayra86
Lots of talk about a new console, but pray tell, why exactly would you need one?
GrimlingThe PS6 needs 128 GB of HBM 4 on a 2048 Bit bus!
For 899 USD!
Also, we need to be able to install any OS on it that we want!
Call AMD and let them hire Raja back, he'll work that out just fine
Posted on Reply
#18
chrcoluk
zus"Reaching its limits" is subjective, it depends on your own standards. PS5 is a machine that is often plugged in a 4K TV, yet it fails to deliver 1440p sometimes. It's a machine that allows for 120 FPS, but might struggle to maintain 60 FPS in many games. It's a machine that has Ray Tracing, a feature that is frequently disabled in order to meet the target FPS/resolution. By these standards, the PS5 is already at its limits, it's not capable of delivering 4K, 60 FPS or Ray Tracing consistently. And even if you optimize and fully utilize the system, it probably won't be able to deliver these things, it's just not strong enough for the task.

Not everyone has these standards of course, I'm sure that most users are satisfied with PS5's performance. But the thing is, if you're satisfied with the PS5, then who cares if they launch the PS6? Just don't buy it, devs won't leave the +80 million player base of PS5 anytime soon. Why is everyone forced to accept 30 FPS just because some people are happy with it? Why can't Sony offer something better for the minority that cares about 4K, Ray Tracing or 60 FPS? I don't see the issue with releasing new consoles.


Mark Cerny said in the PS5 Pro presentation that 75% of players prefer "Performance mode" over "Fidelity Mode". So 60 FPS is a well appreciated feature to say the least, players are willing to sacrifice graphics just to get 60 FPS after all. But downgrading graphics can only take you so far with that CPU bottleneck.
I feel these are poor arguments, there is many PC gamers in the same boat, they have a resolution and refresh rate, but it doesnt mean they can routinely or do routinely fully utilise those.

The PS5 for its age is in the best place ever, every older gen had clear resource constraints at this point in their life, but the PS5 doesnt, its got native nand storage, finally is on a modern CPU, and enough GPU grunt for modern games.

The biggest issue is software developers.
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#19
zapster
Good time for a PS classic, that plays & reads ps1,2,3 discs & with more storage, & Linux support if they want to sell even more base units.
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