Thursday, June 25th 2026

Epic Games CEO Calls Steam AI Disclosure "Irresponsible"

Epic Games CEO, Tim Sweeney, has a reputation for his hot takes on the gaming industry, and he has previously been vocal about both the perceived benefits of AI in gaming and his criticisms of its detractors. Now, the executive has expanded on his prior comments about Valve's mandatory generative AI disclosure, which he previously said "makes no sense for game stores," in a new interview with PC Gamer. These comments follow the recent announcement that Unreal Engine 5.8 and Unreal Engine 6 will add more generative AI features to the game engine. Addressing the question of AI art and how it may be more of a PR problem, Tim Sweeney said that "it's just a question of adaptation of tools, because there's nothing like a prompt-to-game solution on the horizon that anybody expects will work," going on to explain that artists at Epic Games are already using generative AI to "reduce the drudge work," referring to some of the more tedious parts of the 3D modelling and texturing process.

He goes on to advocate for using AI, stating that "it's impossible to reconcile the idea that developers shouldn't use productivity-improving tools with the state of the industry." He goes on to explain that how you go about creating an in-game asset isn't important, and that "you might spend a million dollars modeling a flower pot to get the most detailed flower pot creatable by humanity, but you could also scan a flower pot with a very high resolution camera," and that "the value is not in creating a perfect flower pot...the real value is in building the scene and building the game and building the narrative." Ultimately, his argument is that AI makes it cheaper to make games and in-game assets, but he argues that "it's unfortunate that so many developers are put into this position. If you want to launch a game and get it as widely publicized as possible, you've got to put it on Steam...then you have to get this Scarlet Letter of AI attached to your product, and now there is a hater community trying to kill the game." He calls Valve's AI disclosure "irresponsible" and says that it makes it "much, much, much harder for a game developer to have a chance of success."
Sweeney's comments follow a recent analysis that saw AI games on Steam sell as many as 53% less units, so his argument that the tech deters players may hold water, however, it should also be mentioned that the aforementioned analysis also found that the backlash was worse when it was a large studio using AI, and that players frequently reviewed games made with AI more negatively. Anecdotally, there have also been several instances of backlash against successful games using AI art for final assets or during the development process, and several indie game developers have spoken out against the use of generative AI, including Pocketpair and Fireshine Games. The developer of Vampire Survivors also recently announced that it would be reconsidering its collaboration with Fortnite after Epic Games showed off an AI-heavy workflow on social media.

Despite his positive attitudes towards AI art, Tim Sweeney seemingly does not think that AI can replace artists in the game development pipeline, with the CEO commenting that "You're not going to create good art by giving a computer a prompt and having it spit out a mesh. You're going to get good art by an awesome artist using all of the tools available to make it."
Source: Tim Sweeney via PC Gamer
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94 Comments on Epic Games CEO Calls Steam AI Disclosure "Irresponsible"

#1
holyprof
So what's the problem? Got something to hide? If the game is good, the customer will buy it regradless of AI being used to create it or not.
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#2
erocker
*
Well Tim, it's fantastic opinions like yours as to why Steam absolutely smokes the Epic app in sales and people adopting it for their libraries.
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#3
ZoneDymo
I think the biggest problem here is also the intentional benefit, that is calling it AI to begin with. AI isn't AI, it never has been but they use it as a catch-all term, which in this case is kind of shooting themselves in the foot because people associated with the terrible AI prompting lazyness that we have seen so far
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#4
Dr. Dro
I generally hear Tim Sweeney's hot takes out, more often than not there's a grain of reason in his ramblings. But this is just straight up BS. Even if you're not part of that aggressively anti-AI clique, proper disclosure should be mandatory, especially in a business context. And yes, with the ability for customers to entirely filter out GenAI content.
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#5
Bigshrimp
Just more doublespeak. He always contradicts himself like most in the news these days.
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#6
Verpal
My main issue on current ideas on ''AI tool disclosure'' is lack of accuracy, I myself hate the more tedious part of dev work, the ''dredge'', but currently there aren't standardized differentiation on level of AI tool usage, it doesn't have to be all or nothing, I don't believe majority of gamer hold an all or nothing pov on AI.
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#7
shuffy_losys
He's probably tackling this from a business perspective because he lost the gamer sauce decades ago, in that he thinks companies shouldn't be forced to disclose how they run. Basically if it isn't illegal, why should you care?

Well, I do care sometimes about how businesses conduct themselves, legal or not.
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#8
oxrufiioxo
I don't have an issue with GenAI but I've yet to see a game where it is used and the game is better because of it, to me it seems it's more of a cost cutting measure with 0 of that passed on to the consumer with usually worse results than if a real person did the work.

It should 100% be disclosed and right now gamers in general hate any form of AI because of what it's doing to the gaming hardware landscape, so while it's nice to imagine a world where games are made faster and at a high quality with ML assistance what does it matter if most can no longer afford the hardware.
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#9
AusWolf
He's got nothing left to get anywhere near Steam, so he resorts to bickering like a petulant child. Absolutely ridiculous. Not to mention the entirety of the world's gaming community disagrees with him on this one.

Imagine losing every single race in the season by not even trying to compete, then calling the champion a d***. That's what's happening here.
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#10
Darmok N Jalad
"Drudge work" is often where you assign the new hires, so they can familiarize themselves with the tools, product, and workplace. It's also how they start working their way up. When you eliminate tasks such as these, you will eventually eliminate the positions that did them, and finally you end up with a team who cannot fix the things AI broke, because there will be no one left who knows how to fix it.

I suspect that the 30% of Windows 11 code that's done with genAI was at one time the "drudge work" for the engineers at MS, and the current state of Windows 11 is not exactly all roses.
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#11
Hecate91
Nearly every time Steam has a win, Tim goes on an outage and manages to contradict himself. People want to know when a game has AI in it, and it sounds like he's ok with not disclosing it at all.
Having disclosure is a pro-consumer move, since more often than not it's used as a lazy way to rush game development, I see no point in hiding if a game uses AI during development.
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#12
shuffy_losys
Darmok N Jalad"Drudge work" is often where you assign the new hires
As someone who's been in software development, "drudge work" is more like "I need a throwaway script for this specific thing and I can't be bothered to sit in man pages for 8 hours bashing my head at making it" or "I have dozens of syslogs that are over 20,000 lines each and I need to find a pattern that points to the root cause"

I'm not giving a new hire that because I don't see any value in it. The latter might appear that way, but without an understanding of the system or the problem, they're going to spin their wheels a lot when they can be productive somewhere else. I'd rather give them a task that has a well defined problem with a well defined requirement that actually applies directly to the system they're working on.
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#13
AusWolf
Hecate91Nearly every time Steam has a win, Tim goes on an outage and manages to contradict himself. People want to know when a game has AI in it, and it sounds like he's ok with not disclosing it at all.
Having disclosure is a pro-consumer move, since more often than not it's used as a lazy way to rush game development, I see no point in hiding if a game uses AI during development.
Epic advertises itself as the hip, alternative, consumer friendly option compared to big, evil corpo. Yet, their every action and every word indicates the opposite. Ironic, isn't it?

Except for the freebies. Those are cool. But that's about it.
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#14
Hecate91
AusWolfEpic advertises itself as the hip, alternative, consumer friendly option compared to big, evil corpo. Yet, their every action and every word indicates the opposite. Ironic, isn't it?

Except for the freebies. Those are cool. But that's about it.
The funny thing is Epic only appeals as hip and cool to game publishers getting big checks to hold their games exclusive to EGS.
I never liked their platform or the principle of locking down games to their store, but free games might be worth it if you can tolerate how bad EGS is.
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#15
AusWolf
Hecate91The funny thing is Epic only appeals as hip and cool to game publishers getting big checks to hold their games exclusive to EGS.
I never liked their platform or the principle of locking down games to their store, but free games might be worth it if you can tolerate how bad EGS is.
The other funny thing is that the promise of that big check for locking your game to Epic almost bankrupt Remedy Entertainment even though Alan Wake 2 didn't sell too badly. Taking a bigger cut from sales isn't worth it when the majority of the gaming community doesn't have access to / isn't gonna buy your game to begin with. I'm sorry such a fine studio like Remedy had to learn this the hard way.
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#16
randomghost
Shouldn’t matter? Lol it always mattered you don’t appreciate only result in art but skill imagination and work it takes to put in. Ai generates a product and while games there always mix between the two genAI nails debate. And most funny thing that somehow all this magical most important thing above all “efficiency” doesn't make games any cheaper for consumers. I never cared about popular things to hate like ‘tik tok’ for example but llm/ai is worse than cancer garbage a tech that benefits the few while fucking the rest. But hey people you don’t need write email for boss by yourself and its generates memes very progress.
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#17
FatherOBlivion
What really is the value of the AI disclosure? I don't have a problem with transparency in general, but what exactly is it alerting potential customers to? Will the AI generated content cause their GPU to explode? Kick their dog? Make them sterile?

Granted, I don't have an irrational hatred of AI use in software/game development, so maybe that's why I don't get it?
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#18
Bigshrimp
FatherOBlivionWhat really is the value of the AI disclosure? I don't have a problem with transparency in general, but what exactly is it alerting potential customers to? Will the AI generated content cause their GPU to explode? Kick their dog? Make them sterile?

Granted, I don't have an irrational hatred of AI use in software/game development, so maybe that's why I don't get it?
The reason why people dislike or outright hate AI varies, but it does come down to some critical reasons. I will try to explain it to you so you might be able to understand it.

AI scrapes all of the internet's data and can potentially plagiarize others hard work, while making something new from said data that was scraped and used, and without the others getting paid for the work being used by AI. Also, many dislike it as there can easily be graphical anomalies and other issues making generative AI art practically inferior to man-made art. Another big issue is job displacement and the severe economic impact it causes. Take your pick and none of these things really appeal to the majority of humans living due to all of the negative impacts.
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#19
HLB
Epic Games CEO, Tim Sweeney, has a reputation for sure...
Sweeney's comments follow a recent analysis that saw AI games on Steam sell as many as 53% less units.
And that is supposed to be... bad? This is the right result as far as I'm concerned. Slop is slop, and not wanting to pay for it is the right reaction.
FatherOBlivionWhat really is the value of the AI disclosure? I don't have a problem with transparency in general, but what exactly is it alerting potential customers to? Will the AI generated content cause their GPU to explode? Kick their dog? Make them sterile?

Granted, I don't have an irrational hatred of AI use in software/game development, so maybe that's why I don't get it?
No offense, but your post is sad and troubling. The AI hatred is not irrational as you might think. People who can see the world more clearly than you understand that AI has way too many disadvantages.

10 WAYS A.I. IS RUINING SOCIETY

01. Job Displacement
02. Privacy Invasion
03. Misinformation and Deepfakes
04. Cybersecurity Threats
05. Loss of Human Connection
06. Environmental Impact
07. Death of Creativity
08. Over-Reliance on AI
09. Lack of Transparency
10. Mental Health Impact

So, naturally we want a full disclosure before we spend our money on your warez.
BigshrimpThe reason why people dislike or outright hate AI varies, but it does come down to some critical reasons. I will try to explain it to you so you might be able to understand it.

AI scrapes all of the internet's data and can potentially plagiarize others hard work, while making something new from said data that was scraped and used, and without the others getting paid for the work being used by AI. Also, many dislike it as there can easily be graphical anomalies and other issues making generative AI art practically inferior to man-made art. Another big issue is job displacement and the severe economic impact it causes. Take your pick and none of these things really appeal to the majority of humans living due to all of the negative impacts.
This. But also "lack of effort": if someone doesn't care about investing time and effort to create quality content and takes shortcuts, why should I care to pay for it? Then there is the massively negative impact on the environment and the tech industry.
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#20
Hecate91
AusWolfThe other funny thing is that the promise of that big check for locking your game to Epic almost bankrupt Remedy Entertainment even though Alan Wake 2 didn't sell too badly. Taking a bigger cut from sales isn't worth it when the majority of the gaming community doesn't have access to / isn't gonna buy your game to begin with. I'm sorry such a fine studio like Remedy had to learn this the hard way.
True, I had nearly forgotten Epic's exclusivity contracts nearly bankrupt Remedy Entertainment. Taking a profit upfront isn't worth it if sales are nothing close to where it would be on a platform people like to use rather than a store people use to collect free games.
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#21
JustBenching
Dr. DroI generally hear Tim Sweeney's hot takes out, more often than not there's a grain of reason in his ramblings. But this is just straight up BS. Even if you're not part of that aggressively anti-AI clique, proper disclosure should be mandatory, especially in a business context. And yes, with the ability for customers to entirely filter out GenAI content.
But why? Do companies disclose what methods they used to make their products? Who cares if they used blender, Maya, photoshop or Ai.
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#22
HLB
JustBenchingBut why? Do companies disclose what methods they used to make their products? Who cares if they used blender, Maya, photoshop or Ai.
Sad.
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#23
AVATARAT
How surprising it is for these AI companies that people have their own desires and don't want to spend money on every product they try to sell them.
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#24
cinemaware
HLBAnd that is supposed to be... bad? This is the right result as far as I'm concerned. Slop is slop, and not wanting to pay for it is the right reaction.
This kind of bone-headed, uninformed reaction is why Sweeney is mostly right.
Dr. DroI generally hear Tim Sweeney's hot takes out, more often than not there's a grain of reason in his ramblings. But this is just straight up BS. Even if you're not part of that aggressively anti-AI clique, proper disclosure should be mandatory, especially in a business context. And yes, with the ability for customers to entirely filter out GenAI content.
No, it's not "straight-up BS" and there is more than a grain of reason in his opinion. See above for details, as well as the -53% sales figure. Most people don't have a clue what GenAI really is. When they hear that they probably think of a true "slop" and not proper workflow support, concepting, or some such, which is indeed no different then bazillion other tools they use themselves or has been used in products they love. This can kill off or seriously hurt games which don't deserve it.

That said, I think Steam / Valve (which I despise) are still in the right to disclose these details, at least in this transitional stage (I suppose in 10-20 years nobody will care). If I was the boss I would maybe enforce disclosure of only AI generated art, but that's my personal line being drawn.
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#25
AusWolf
There's a difference between AI generated art, and AI assisted workflow. Maybe this kind of difference should be indicated.
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