Thursday, June 25th 2026

Epic Games CEO Calls Steam AI Disclosure "Irresponsible"

Epic Games CEO, Tim Sweeney, has a reputation for his hot takes on the gaming industry, and he has previously been vocal about both the perceived benefits of AI in gaming and his criticisms of its detractors. Now, the executive has expanded on his prior comments about Valve's mandatory generative AI disclosure, which he previously said "makes no sense for game stores," in a new interview with PC Gamer. These comments follow the recent announcement that Unreal Engine 5.8 and Unreal Engine 6 will add more generative AI features to the game engine. Addressing the question of AI art and how it may be more of a PR problem, Tim Sweeney said that "it's just a question of adaptation of tools, because there's nothing like a prompt-to-game solution on the horizon that anybody expects will work," going on to explain that artists at Epic Games are already using generative AI to "reduce the drudge work," referring to some of the more tedious parts of the 3D modelling and texturing process.

He goes on to advocate for using AI, stating that "it's impossible to reconcile the idea that developers shouldn't use productivity-improving tools with the state of the industry." He goes on to explain that how you go about creating an in-game asset isn't important, and that "you might spend a million dollars modeling a flower pot to get the most detailed flower pot creatable by humanity, but you could also scan a flower pot with a very high resolution camera," and that "the value is not in creating a perfect flower pot...the real value is in building the scene and building the game and building the narrative." Ultimately, his argument is that AI makes it cheaper to make games and in-game assets, but he argues that "it's unfortunate that so many developers are put into this position. If you want to launch a game and get it as widely publicized as possible, you've got to put it on Steam...then you have to get this Scarlet Letter of AI attached to your product, and now there is a hater community trying to kill the game." He calls Valve's AI disclosure "irresponsible" and says that it makes it "much, much, much harder for a game developer to have a chance of success."
Sweeney's comments follow a recent analysis that saw AI games on Steam sell as many as 53% less units, so his argument that the tech deters players may hold water, however, it should also be mentioned that the aforementioned analysis also found that the backlash was worse when it was a large studio using AI, and that players frequently reviewed games made with AI more negatively. Anecdotally, there have also been several instances of backlash against successful games using AI art for final assets or during the development process, and several indie game developers have spoken out against the use of generative AI, including Pocketpair and Fireshine Games. The developer of Vampire Survivors also recently announced that it would be reconsidering its collaboration with Fortnite after Epic Games showed off an AI-heavy workflow on social media.

Despite his positive attitudes towards AI art, Tim Sweeney seemingly does not think that AI can replace artists in the game development pipeline, with the CEO commenting that "You're not going to create good art by giving a computer a prompt and having it spit out a mesh. You're going to get good art by an awesome artist using all of the tools available to make it."
Source: Tim Sweeney via PC Gamer
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94 Comments on Epic Games CEO Calls Steam AI Disclosure "Irresponsible"

#26
AVATARAT
cinemawareNo, it's not "straight-up BS" and there is more than a grain of reason in his opinion. See above for details, as well as the -53% sales figure. Most people don't have a clue what GenAI really is. When they hear that they probably think of a true "slop" and not proper workflow support, concepting, or some such, which is indeed no different then bazillion other tools they use themselves or has been used in products they love. This can kill off or seriously hurt games which don't deserve it.

That said, I think Steam / Valve (which I despise) are still in the right to disclose these details, at least in this transitional stage (I suppose in 10-20 years nobody will care). If I was the boss I would maybe enforce disclosure of only AI generated art, but that's my personal line being drawn.
The problem is that Tim Sweeney’s UE5 is complete garbage, and that’s exactly what’s ruining modern games—and yes, we know he wants to sell more.
And yes, this reminds me of another similar case, since it’s similar:


Posted on Reply
#27
RejZoR
Little Timmy has been salty about a lot of things. But god forbid his "pro consumer" stance would get away with stupid year long exclusives that he likes to sell to devs so hard. Or their stupid dumb client. Or so many things they could fix and improve on their end but instead he keeps bitching over Valve and Steam. Like, my dude...

Literally the meme where all companies are shooting their faces off with a shotgun and Valve/Steam is looking at everyone in disbelief.
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#28
JustBenching
It's funny but if AI is slop and terrible there would be no disclosure required. You could immediately tell.
Posted on Reply
#29
Vayra86
Darmok N Jalad"Drudge work" is often where you assign the new hires, so they can familiarize themselves with the tools, product, and workplace. It's also how they start working their way up. When you eliminate tasks such as these, you will eventually eliminate the positions that did them, and finally you end up with a team who cannot fix the things AI broke, because there will be no one left who knows how to fix it.
Even the team deploying AI often has just half a clue of what it could do and especially, what it can't do. Everyone's kinda just winging it because the big boss says 'must use AI'.

Its a complete shitshow, and the real damage is yet to come. I've been looking at an interpreter to read out 'damage report documents' and the success rate is high... but the performance is absolutely dreadful, so you have to place this in an overnight process or something asynchronous. Basically, we're not giving the AI performance KPIs, we're just going with the flow because 'this is how the thing works'. And that's not even including all the fringe cases; for example uploading several documents in one file, uploading holiday pics instead, etc. Its going to be good fun seeing the investment at the end of this shitstorm and the actual gains.

Madness. I remember companies telling their service providers what they can and can't do and how long they want that to take. SLAs and shit. But with AI? All bets are off.

And, let's keep in mind to enable this we 'need' many square km worth of datacenters, extreme energy and water usage, on a planet getting scarce on said resources. Something's gonna give.
Posted on Reply
#30
AusWolf
JustBenchingIt's funny but if AI is slop and terrible there would be no disclosure required. You could immediately tell.
What is slop in a game? If an asset designer created a plant in the corner of a room using AI, is it slop? Or if a whole level was designed using AI? Where do we draw the line?
Posted on Reply
#31
Vayra86
JustBenchingIt's funny but if AI is slop and terrible there would be no disclosure required. You could immediately tell.
Bullshit, the two are entirely unrelated. If the truth is hidden from you, that is terrible, no matter how good the picture looks. You're literally saying its a net positive that we can get lied to and not even have a clue. Is that a world you want to live in? Fundamentally, you are saying ignorance is bliss and we should all just line up for that slave position. I present a double middle finger to that stance.
Posted on Reply
#32
JustBenching
Vayra86Bullshit, the two are entirely unrelated. If the truth is hidden from you, that is terrible, no matter how good the picture looks. You're literally saying its a net positive that we can get lied to and not even have a clue. Is that a world you want to live in? Fundamentally, you are saying ignorance is bliss and we should all just line up for that slave position. I present a double middle finger to that stance.
Not declaring its using AI is not lying, the same way not declaring they used maya or blender isn't lying either. I hope every company uses what they think are the best tools for the job and ill judge them by their fruits, ie. the finished product.
AusWolfWhat is slop in a game? If an asset designer created a plant in the corner of a room using AI, is it slop? Or if a whole level was designed using AI? Where do we draw the line?
If the design is crap then the design is crap, why would I care what method they used to get there? Lots of crap games came before AI, lots will come after AI. I don't care about what tools they used to make a game. It's a fabricated outcry. People called BG3 AI slop after an interview where the CEO said that they use it or something. One of the best games became AI slop because people thought it used AI. Enough said. Completely made up hysteria.
Posted on Reply
#33
AusWolf
JustBenchingNot declaring its using AI is not lying, the same way not declaring they used maya or blender isn't lying either. I hope every company uses what they think are the best tools for the job and ill judge them by their fruits, ie. the finished product.
The difference is that with Maya or Blender, the artist is in control of the outcome. With AI, you don't even need to be an artist. You just set the parameters, and AI will create everything for you. I'm not saying it's a necessarily bad thing (there are some genuinely good AI generated videos on Youtube), but I still think one should be allowed to know how much of your game is "art" and how much is "generated".
JustBenchingLots of crap games came before AI, lots will come after AI.
I don't think wanting to know how your game is made is made up hysteria, but this part of your comment is very true, sadly. Humans are more than capable of generating slop themselves. Only that AI is faster.
Posted on Reply
#34
JustBenching
AusWolfThe difference is that with Maya or Blender, the artist is in control of the outcome. With AI, you don't even need to be an artist. You just set the parameters, and AI will create everything for you. I'm not saying it's a necessarily bad thing (there are some genuinely good AI generated videos on Youtube), but I still think one should be allowed to know how much of your game is "art" and how much is "generated".
But that's my point. If you can't tell between AI and "real art" just by looking at it- then what does real art even mean? If you can't tell the difference between AI and "real art" then AI is real art.
AusWolfI don't think wanting to know how your game is made is made up hysteria, but this part of your comment is very true, sadly. Humans are more than capable of generating slop themselves. Only that AI is faster.
YES. That is one of the downsides of AI. We will be flooded with terrible content (we already are in youtube) not because "AI is bad" but because it's actually so good it makes it much much faster / easier to create content.
Posted on Reply
#35
AusWolf
JustBenchingBut that's my point. If you can't tell between AI and "real art" just by looking at it- then what does real art even mean? If you can't tell the difference between AI and "real art" then AI is real art.
Oh I can tell the difference. By "good", I only meant "with creative vision behind it", not that it's 100% accurate.
JustBenchingYES. That is one of the downsides of AI. We will be flooded with terrible content (we already are in youtube) not because "AI is bad" but because it's actually so good it makes it much much faster / easier to create content.
If by content, you mean slop, then yes. Unfortunately, AI makes errors, both in the information and presentation. It doesn't work without human supervision. How much AI was supervised and controlled in the making of a game is another thing we don't know from a simple "made using AI" badge. A more detailed tier system is needed, imo.
Posted on Reply
#36
JustBenching
AusWolfOh I can tell the difference. By "good", I only meant "with creative vision behind it", not that it's 100% accurate.


If by content, you mean slop, then yes. Unfortunately, AI makes errors, both in the information and presentation. It doesn't work without human supervision. How much AI was supervised and controlled in the making of a game is another thing we don't know from a simple "made using AI" badge. A more detailed tier system is needed, imo.
Yesterday google AI (whatever the name) told me that Plato thought that "democracy is like giving a commercial plane to a non pilot". I was like, wait a minute, airplanes did not exist in Plato's time.
Posted on Reply
#37
Vayra86
JustBenchingYesterday google AI (whatever the name) told me that Plato thought that "democracy is like giving a commercial plane to a non pilot". I was like, wait a minute, airplanes did not exist in Plato's time.
Sounds like Grok, nicely infested with anti-government stance, but apparently Gemini has taken a cue

Because that's what's next, the collective epiphany that all these engines are in fact propaganda machines. Technology is never neutral and already the evidence is piling up.

All big tech needs is a drop in the ocean and the butterfly effect will do the rest, because every AI is simply copying its own output ad infinitum as it gets reinforced by all the questions it gets asked. Its a complete paradox and it can only work for a short while before it starts showing flaw upon flaw.
Posted on Reply
#38
JustBenching
Vayra86Sounds like Grok, nicely infested with anti-government stance

Because that's what's next, the collective epiphany that all these engines are in fact propaganda machines. Technology is never neutral.
No no, it was google - the popup that comes up when you use it to search.

EG1. It's a real quote btw, he just didn't use airplanes (obviously) but ships and navigators.
Posted on Reply
#39
AusWolf
JustBenchingYesterday google AI (whatever the name) told me that Plato thought that "democracy is like giving a commercial plane to a non pilot". I was like, wait a minute, airplanes did not exist in Plato's time.
Lol! :laugh:

Google also told me that the 8700G is the best Socket AM4 APU. And also that The Expanse: Osiris Reborn is coming in October 2025 (when I asked it was already November).
Posted on Reply
#40
sephiroth117
Close to no one is complaining about actual productivity gain driven by AI: code, bug investigation, anti-cheats/exploits, helping ACTUAL artists with tools inside their softwares

it’s really odd to complain about transparency…People hate generative AI in arts, voice, creativity in general (design me a final boss for my game), even if it’s going to be modified afterwards it just looks bad and is extremely generic. It’s a fact otherwise people wouldn’t even realize it was slop to begin with

If Epic thinks people are going to line-up for a UE6 game whose assets were all or in great part generated by a black box they are the irresponsible one…and can’t imagine the intellectual property turmoil behind those assets


There’s a world of difference between helping artists and develops and replacing artists and developers..
Posted on Reply
#41
JustBenching
sephiroth117There’s a world of difference between helping artists and develops and replacing artists and developers..
Here lies the issue. Im fully with you that CURRENTLY voiceactors in particular (something I deeply care about) are so much better than AI. But if / when AI gets better at voiceacting than voiceactors, why should they not be replaced? Why use an outdated, worse and more expensive tool for a job that can be done better with other methods? That's like saying we should still use horses over cars.
Posted on Reply
#42
Random_User
BigshrimpThe reason why people dislike or outright hate AI varies, but it does come down to some critical reasons. I will try to explain it to you so you might be able to understand it.

AI scrapes all of the internet's data and can potentially plagiarize others hard work, while making something new from said data that was scraped and used, and without the others getting paid for the work being used by AI. Also, many dislike it as there can easily be graphical anomalies and other issues making generative AI art practically inferior to man-made art. Another big issue is job displacement and the severe economic impact it causes. Take your pick and none of these things really appeal to the majority of humans living due to all of the negative impacts.
Vayra86Even the team deploying AI often has just half a clue of what it could do and especially, what it can't do. Everyone's kinda just winging it because the big boss says 'must use AI'.

Its a complete shitshow, and the real damage is yet to come. I've been looking at an interpreter to read out 'damage report documents' and the success rate is high... but the performance is absolutely dreadful, so you have to place this in an overnight process or something asynchronous. Basically, we're not giving the AI performance KPIs, we're just going with the flow because 'this is how the thing works'. And that's not even including all the fringe cases; for example uploading several documents in one file, uploading holiday pics instead, etc. Its going to be good fun seeing the investment at the end of this shitstorm and the actual gains.

Madness. I remember companies telling their service providers what they can and can't do and how long they want that to take. SLAs and shit. But with AI? All bets are off.

And, let's keep in mind to enable this we 'need' many square km worth of datacenters, extreme energy and water usage, on a planet getting scarce on said resources. Something's gonna give.
The people who use A.I. for the entire projects, loose their skills. And those unskilled ones gain no experience and knowledge of how f* make the game. Because nobody in the development know anything anymore. And the professional used to work in said companies, are long dumped by management.
The same goes to the minuscule parts, like the lonely plant in the dark corner, that nobody sees. But it takes couple of times to make it with "A.I.", and then this habit/pattern transfers on other, critical parts.
And yes, the publishers, and studios, were complaining about piracy for more than tree decades, and how criminal is to try the game before purchase, because there no effin demos anymore. But if they use the AI, that has stolen the work of an entire world, its fine. It doesn't add up.
Posted on Reply
#43
cinemaware
AVATARATThe problem is that Tim Sweeney’s UE5 is complete garbage, and that’s exactly what’s ruining modern games—and yes, we know he wants to sell more.
Putting aside the fact that UE5 is neither "complete garbage" nor it's "ruining games", what exactly has it got to do with Steam's AI disclosure? People don't buy engines on Steam, they buy games.
Posted on Reply
#44
AusWolf
JustBenchingHere lies the issue. Im fully with you that CURRENTLY voiceactors in particular (something I deeply care about) are so much better than AI. But if / when AI gets better at voiceacting than voiceactors, why should they not be replaced? Why use an outdated, worse and more expensive tool for a job that can be done better with other methods? That's like saying we should still use horses over cars.
Personally, I'm fine with replacing menial work with machines. If my area of work (logistics) was taken over by AI, I'd be all in.

But... replacing creative work with AI is a big no from me. Art is meant to convey thoughts and feelings. What kind of feelings can I get from an AI that doesn't even understand its own answers to my questions?
Posted on Reply
#45
JustBenching
AusWolfPersonally, I'm fine with replacing menial work with machines. If my area of work (logistics) was taken over by AI, I'd be all in.

But... replacing creative work with AI is a big no from me. Art is meant to convey thoughts and feelings. What kind of feelings can I get from an AI that doesn't even understand its own answers to my questions?
But isn't that a circular argument? AI will replace creative work if it manages to do as good a job as artists. If it doesn't manage to it won't, cause I assume people won't buy ugly looking games with bad voiceovers.
Posted on Reply
#46
sephiroth117
JustBenchingHere lies the issue. Im fully with you that CURRENTLY voiceactors in particular (something I deeply care about) are so much better than AI. But if / when AI gets better at voiceacting than voiceactors, why should they not be replaced? Why use an outdated, worse and more expensive tool for a job that can be done better with other methods? That's like saying we should still use horses over cars.
It’s not a utility function like a car, that’s very different than going from A to B, this is looking at work, a story and giving it a personality, trying to understand the intent and motivation behind the work (or the voice)

it’s great to have a human VA giving humanity, a personality to a character but AI can modulate the voice of an actual human to make it sound robotic, inside a submarine etc there’s real possible benefits but people are just obsessed with replacing the humans in the art where it should be the center
Posted on Reply
#47
AusWolf
JustBenchingBut isn't that a circular argument? AI will replace creative work if it manages to do as good a job as artists. If it doesn't manage to it won't, cause I assume people won't buy ugly looking games with bad voiceovers.
It's not a question of can it, but one of should it. To that, my answer is no.
Posted on Reply
#48
Grimling
If the "AI" has been trained on pirated Data (and that is the case in every way), then what are the legal implications of generating for example textures, that then would be based on "stolen" textures, the "AI" has been trained on.
Would this make these Games not at least partially pirated?
ARRRR...
Posted on Reply
#49
Solid State Brain
GrimlingIf the "AI" has been trained on pirated Data (and that is the case in every way), then what are the legal implications of generating for example textures, that then would be based on "stolen" textures, the "AI" has been trained on.
Would this make these Games not at least partially pirated?
ARRRR...
The vast majority of modern digital artists trained themselves on copyrighted intellectual property, pirated courses and pirated applications until they started making enough money from commissions or got employed somewhere. No good artwork is made in a vacuum either. Good artists use references a lot, they don't only create things out of imagination.

In my opinion, the only valid arguments against GenAI for game assets are that they're going to displace human work (short-term), kill human-made artwork (long-term), eventually make people dependent on the goodwill of large companies to provide their AI services/models at affordable costs and without strings attached.

Until recently most people never cared about how game assets were being created or retrieved, except for obvious "asset flip" cases. It's just that now being against "AI" is hip.
Posted on Reply
#50
HLB
cinemawareThis kind of bone-headed, uninformed reaction is why Sweeney is mostly right.
ROFLMAO... All of you AI proponents and defenders are beyond hope, you completely miss the big picture, and THAT is bone-headed and uninformed not to mention complete lack of imagination and critical thinking. It's like don't even see nor understand what is happening around you.

Sad.
Posted on Reply
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