Friday, July 10th 2026
Death of Console Discs Pushes Gamers to PC
The reception of PlayStation's recent decision to stop producing physical games media in early 2028 has been heard far and wide across the internet, with fans even going as far as to start the "Don't Kill the Disc" petition on Change.org. More recently, a survey on Push Square, a publication that largely serves PlayStation enthusiasts, found that 45% of 6,454 respondents were "seriously considering" switching to PC gaming as a result of the announcement, while 23% were firm in their decision to stick with PlayStation going forward, and 15% said they had already thought about it. Of those who responded to the survey, 41% cited Sony ending physical games as their reason for moving to PC. Although there hasn't been a massive outcry about it just yet, Xbox is apparently also planning on moving away from physical media, with rumors claiming a disc-to-digital attestation system coming to the Xbox Helix console.
Another point of contention in the next-gen console line-up is pricing, with some rumors placing the PS6 BOM cost at near $1,000. Only 14% of 5,664 respondents in the same survey said that they would buy a PS6 at launch if it cost $1,000 or more, while 29% said they would buy or build a gaming PC instead, and another 29% said they would skip the PS6 console generation altogether. Up-front hardware cost is one area where console gaming usually has an edge on PC gaming, and, while the PS5 console generation saw Sony an Xbox embrace multi-platform game launches from their in-house studios, it seems as though both companies are prepared for at least some backlash for the upcoming console generation. For its part, Xbox appears to be approaching things a little differently by more or less treating PC and Xbox gaming as a monolith, especially with the next-gen Xbox Helix console all but confirmed to be a PC-console hybrid.Both Xbox and PlayStation have implemented new strategies that will see them pull back from cross-platform launches back to embracing exclusives. Given that even the likes of former Sony executive, Shuhei Yoshida, has pushed back against the idea that Sony's PC ports eat into its console sales, the consensus is that Sony is increasing its push for console exclusives because PC is becoming all the more competitive as a platform.
Source:
Push Square
Another point of contention in the next-gen console line-up is pricing, with some rumors placing the PS6 BOM cost at near $1,000. Only 14% of 5,664 respondents in the same survey said that they would buy a PS6 at launch if it cost $1,000 or more, while 29% said they would buy or build a gaming PC instead, and another 29% said they would skip the PS6 console generation altogether. Up-front hardware cost is one area where console gaming usually has an edge on PC gaming, and, while the PS5 console generation saw Sony an Xbox embrace multi-platform game launches from their in-house studios, it seems as though both companies are prepared for at least some backlash for the upcoming console generation. For its part, Xbox appears to be approaching things a little differently by more or less treating PC and Xbox gaming as a monolith, especially with the next-gen Xbox Helix console all but confirmed to be a PC-console hybrid.Both Xbox and PlayStation have implemented new strategies that will see them pull back from cross-platform launches back to embracing exclusives. Given that even the likes of former Sony executive, Shuhei Yoshida, has pushed back against the idea that Sony's PC ports eat into its console sales, the consensus is that Sony is increasing its push for console exclusives because PC is becoming all the more competitive as a platform.

74 Comments on Death of Console Discs Pushes Gamers to PC
What has changed is that consoles offered something PCs didnt have: physical media. The ability to resell or share games in a way PC cannot do, alongside being able to play physical media. That option has now been removed, so now there is nothing the console offers that PC cannot also offer.
If the majority have already accepted streaming altered movies, and paying extra to be ad-free and to also pay extra to stream in 4K, then what Sony is doing is to be expected.
I hated when Valve pulled this stunt with the release of the orange box (I still have the box/media), but so far they have been pro-customer. But with their recent statement that I only purchased the license of the game, thats fine. If ever they remove one of my games will be the day I p1rat3 a copy of said game or if its less than £5, buy it on gog.
As the saying goes if buying isn't owning then p1rac3y isn't steeling. I have actively where practically possible, bluntly ignored all law's that have been created in the last 10-20 years that are grotesquely biased towards the avaricious corpo meat-sacks. But there is hope, right to repair is gaining traction, one of the biggest arse-holes in this sphere 'John Deer' has just acquiesced (after they were FORCED) and will now 'allow' farmers and independent repair shops access to parts and tech data and will be monitor for the next 10yrs to confirm compliance or face punishment.
The console peasantry stuck with their old world for too long and the pitchforks are beyond pointless now. Solutions exist! Use them.Yup... great example is onedrive and standard Windows Home installations. EVERYONE gets burned by that one way or another. And then proceed to pay for another license... local storage is cheaper and hassle free. Its mind blowing stupidity.
Consoles had the advantage of being able to resell or share games, but that's no longer an option so consoles lose any advantage compared to a PC.Onedrive and standard Windows installs are a matter of convenience, onedrive is cheaper than buying storage especially with AI companies hoarding all of the memory. Windows home is the most common version since it comes with a majority of OEM and pre-built PC's. But someone could download a pro install then debloat it and block Microslop from breaking things, or look for used HDD's to build a home NAS, but for most it's easier not to. Consoles are the same conveinience, or laziness depending on how you see it, no effort needed to build a PC and go through the hassle of setting it up for the average consumer.
In the exact same way, just gaming on a PC and being price conscious about the games you buy, while not the most convenient or 'easiest' thing to do, is and was always cheaper than playing on a console. And you'd still be playing the same games, too, or 90% of them.
Effectively nothing has changed, its just that now reality starts hitting people as their last silly excuse is wiped away.
Reselling games alone cannot nor could have ever been the real reason people wanted to keep their pretty consoles under the TV. The real reason was 'this is what they always did' - convenience. The fear of having to make an effort to set up a PC for gaming, too. Its all emotion. Understandable, but proven stupidity. We all do this in some way, in or outside of entertainment and spending. We're all lazy. I get it. And every single count of it is still a wasteful, stupid practice that we pay more for, and get less for in return.
Just for shits and giggles, I checked;
99 EUR a year gets you 1 TB of storage :kookoo:
Oh yeah and a bunch of apps you can get for free anywhere else
Here's the price / TB of current day SSDs. Never mind HDD! Those are much cheaper, you can get 1,5-2TB per 99,- on those. :)
Memory crisis should have no effect here, it was always a shit deal to get services instead of local storage. NAS is next level, most people don't need that. After one year, you can buy another SSD for that subscription money and thus another TB of storage or redundancy.
I think what consumers would want to see is the ability to transfer digital licenses. The physical media really doesn't matter in this regard except previously the entertainment industry didn't have a way to control this with physical media beyond copy protection schemes and DMCA. Essentially this is what is lost when physical media completely dies. Unless laws are written to require the ability to transfer digital license this entertainment industry will not allow this to happen and the door will be closed going forward. What consumers are losing isn't so much physical media as it is the inherent ability to transfer ownership of digital content as they once had with physical media.
I have ZERO trust in Sony about heir licenses handling. Every time a company do a licenses agreement they can choose between infinite (or something close enough) duration, a fixed duration for sales but not for ownership (it doesn't affect your library) and a fixed duration for both sales and ownership.
Microsoft (xbox) take old Forza out of sales but not library due to car licensing, EA take old Fifa out of sales, but not library due to player licensing, Take2 do the same with NBA 2K, all those 3 companies are bottom barrel ####bag but they still dont remove your game from library, yes some online portion get cut (specially important for NBA 2K).
Sony could have choosen a similar licensing for their movies catalogue, but no, due to greed and zero respect for their consumers, they choose the cheap one that affect ownership. If you trust them don't cry when your game dissappear...
- Lack of hardware variance
- Made it cost effective for the developer to optimize for games for the console
- Less problems for the developer to contend with (compatibility issues)
- Games were expected to be ready to play out of the box on day 1, and the industry had to shape their development process and discipline around this
- Allowed for consistent experiences for all users
- Non-volatile OS (no patch Tuesday issues)
- Non-volatile DRM (on PC many DRM solutions and some might be quite dubious)
- Other optimized experiences (updates, patches, shutdown, sleep, game termination, etc...)
- Bonus features: I just need a working media player (DVD, BluRay, etc...)
This translated into overall good gaming experiences for the end user although there are many examples of games that were released that were absolute turds even going back to the Atari days.Once consoles had download capabilities for full games I think the industry discipline for playable on day one diminished.
Why stay on console when they are about to drop physical media and become similar to Steam anyways ?
Add to that, continuous price increases, subscription increases, a completely failed push towards GaaS (except Helldivers 2...but it's on PC and ironically it's the only successful GaaS not developed by a first party studio), lack of first parties etc.
THAT is a functional offline mode. Most storefronts (such as EA's) don't work like that. I have a couple EA games on my desktop that I haven't launched in years because I have no desire to connect their storefront back to the internet and download its updates. It's supposed to be in offline mode.
We can complain about the all-digital world of Steam, but comparing Steam to other all-digital services should be done fairly, and accounting for things that Valve does right.
On the PC, there is far less of a risk of a storefront taking someone's games away, and if they do, there are workarounds.
Beyond that, there are storefronts that offer DRM-free titles which are the most flexible types of game releases. For example, my automated backup to my NAS, also copies my GOG game installs. This is because just the install folder is enough to launch the game. If I uninstall a game and feel like revisiting an old game, even if just to spend 5 minutes in it, I don't need to reinstall it or even copy it to my PC. I can just go into the backup share on the NAS and launch it directly from there, and it just works.
While it is running, I can then have another PC on the LAN access the same share and launch the same game again and it just works.
I can copy the game to a flash drive and launch it from there. his is why they are the first place I check for any game. I know that regardless of what happens, those games will work. 1000 years from now, if any of the storage is readable and an archeologist finds it as well as some working hardware from this era, they could run any game in my GOG game library.
Even with a disk, the DRM at the disk level, means that long term archiving of a PS5 game will not be as easy. You cannot apply the basic backup principles to a PS5 game, thus if you have a physical copy and you get disk rot, then your game is gone.
If Sony decides that you no longer get to keep your purchased games, then your games are gone (including many of their disk based games since Sony also likes not putting the entire game on a Bluray even though it can fit, instead to have more control, they like to keep part on their servers and make it into a mandatory day one patch.
In some cases, some console makers will add arbitrary cloud reliance to games that are fully contained on the disk. For example, on the 2013 Xbox One, games like Ryse: Son of Rome would require you to be signed into xbox live (a free account is fine) before you could play the single player game. This means that if microsoft decides to kill off all cloud services for the Xbox One, then those games eventually stop working.
Sony Now Faces A Huge Lawsuit For Over $400 Million As Fans Are Left Outraged
Regards,
Fred.
Can't wait.Is that huge? Sony's games division has $31b in yearly revenue; 10% of which is profit.
Go into 10 figures and we're talking.