Thursday, September 10th 2026
NVIDIA's Statistics Overlay Finally Shows CPU Temperature and Power Draw
NVIDIA App version 11.0.9 has added CPU temperature, clock speed, and power consumption to its built-in Statistics overlay. GeForce owners previously had to run a separate tool like HWiNFO or MSI Afterburner just to check processor thermals mid-game, so this brings one of the more requested features straight into NVIDIA's own software. To turn it on, open the NVIDIA app, press Alt+Z, head into the Statistics section, switch to Custom view, then enable the overlay with Alt+R. From there, pick which metrics show up, tweak the font size and color, and choose between a compact horizontal layout or a vertical stack if there's a lot on screen at once.
It works alongside DLSS override tracking too, so users can confirm which preset is actually running in a given game while keeping an eye on CPU numbers. That said, it's not a full replacement for dedicated monitoring software. VRAM and system RAM usage are still missing, and CPU utilization is reported as one overall number rather than broken out per core. Anyone who wants that level of granularity will still want RTSS running alongside it. For most GeForce users, though, this closes one of the more obvious gaps in the overlay, and it's nice not needing a third app open just to check the CPU temperature.
Source:
Digital Foundry
It works alongside DLSS override tracking too, so users can confirm which preset is actually running in a given game while keeping an eye on CPU numbers. That said, it's not a full replacement for dedicated monitoring software. VRAM and system RAM usage are still missing, and CPU utilization is reported as one overall number rather than broken out per core. Anyone who wants that level of granularity will still want RTSS running alongside it. For most GeForce users, though, this closes one of the more obvious gaps in the overlay, and it's nice not needing a third app open just to check the CPU temperature.

23 Comments on NVIDIA's Statistics Overlay Finally Shows CPU Temperature and Power Draw
One thing I already dont like is that you cant display on other monitors, only main monitor.
Nvidia FrameView
Regards,
Fred.🥱
I recently built a 270K (microcenter bundle) rig with a 9070XT with a friend and when we benched / OC'd it the lows and 0.1% lows were astonishingly tight. Such a smooth rig... ever since then I've started noticing in reviews that the 9070xt outperforms on the lows regardless of the setup (though the combo with the 270k made that even better).
Not sure but I think that has to do with the drivers not hogging up so many CPU cycles, would be nice to have that option.
Steam Overlay
EA overlay
Nvidia Overlay
Discord Overlay
Recording software overlay (medal, obs etc)
Monitoring software (HWinfo, riva statistics etc)
There are too many overlays that could potentially be active at once.
Best regards,
Fred.
MLID swears by this tripe, but to this day I was never able to produce, reproduce or find anyone who could back this claim of Nvidia "driver overhead" with hard data.
I've had issues with games that either crashed or stuttered because too many overlays were active. The problem is that too many are active by default. Game Bar overlay enabled by default, Steam overlay enabled by default, most third party launchers have an overlay enabled by default. So if you open up a game by EA or Ubisoft through Steam you're already 3 overlays deep and you may not even realize it. Then you add one or two that you chose on purpose like a recording software or system status software and you've got 5 active overlays. These days I make sure I disable every overlay I am not actively using.
There is no universe where a 3900xt with a 9070xt ever beats a 13900k with a 5090.
here's an example for BF6 ^ the 9070xt should in theory never beat a 5080
as you pump the rez the roles will reverse (because the 5080 is just an objectively faster card by 30%):
Now - is it basically meanignless on modern CPUs? Yes! but I also overclock to get that extra 3% of performance, so basically meaningless to me means "they could include a toggle to get me an extra 2-3% on top of my OC's and tweaks" - i would 100% hit that toggle - why not? gimme the toggle - no telemetry, no overlays, no runners, no helpers (unless they add performance), etc.
It may be what's happening there but hard to say since those bounce around pretty aggressively during gameplay so im not sure there's even a material difference there.
At the end of the day a card that's 30% slower, suddenly matching perfomance on slower CPUs and bottlenecked resolutions, across a range of titles including single player games, is a pretty good indicator that the drivers are misbehaving a bit.
I mean look at TPUs own reviews even with a 9800x3d:
It goes from matching a 5090 at 1080P to being only slightly behind and matching a 5080 at 1440P and then to getting beat by the 5070ti at 4k. Game is heavily CPU bound at 95-96FPS ceiling but even across the mid range resolution the AMD cards outperform their class - it's only once you get FULLY GPU bound that they start falling down. Notice also none of the nvidia cards do that they pretty much stay in the same order - you can flip through a bunch of game reviews and you will see the same thing, and I think w1zz even calls it out it in a few of them.
So in a very-heavy CPU bound scenario a similar performing nv card will push 90fps while the amd equivalent card is pushing 96, or in 1440P where the 9070XT pushes 71 and the 5070ti pushes 66 - that's a good amount of overhead to me on a 9800x3d even - since if you're playing this in 4k you're probably upscaling and the 5070ti would feel slower despite being the same/faster.