Wednesday, September 16th 2026

AMD Rumored To Have DLSS 5-Like Neural Rendering Coming With RDNA 5

AMD's next-gen RDNA 5 architecture might get its own neural rendering feature, something in the same ballpark as NVIDIA's DLSS 5. That's according to Kepler_L2, a well-known AMD leaker, though it's worth being clear that this is a single-source claim and should be treated as a rumor for now. Posting on the Anandtech forums, Kepler_L2 said AMD will have its own version of "Neural Lighting" comparable to DLSS 5 with its next-gen hardware. Asked whether this would be limited to RDNA 5, the leaker said it's probably going to be the case, since this kind of workload is apparently pretty heavy. That's about as far as the concrete part of the leak goes.

Kepler_L2 also shared thoughts on how AMD's approach should differ from NVIDIA's. He thinks the model should have direct access to raw game data like geometry and depth buffers instead of having to guess at scene details, plus splitting lighting and shading into separate models instead of one pipeline. It's worth stressing that this part is the leaker's own wishlist, and not a description of what AMD is actually building. AMD hasn't confirmed RDNA 5 by name yet, and launch estimates currently range from mid-2027 to early 2028 depending on who you ask. Therefore, even if this pans out, we're probably looking at something that's early in the development pipeline.
Source: Kepler_L2 on Anandtech Forums
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75 Comments on AMD Rumored To Have DLSS 5-Like Neural Rendering Coming With RDNA 5

#1
gloomli
No more deterministic rendering. Welcome to a world where a game can look completely different on cards from different vendors.
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#2
Kaleid
This was expected
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#3
Event Horizon
Event HorizonI don't doubt that AMD is working on their own version of Sloptracing but it's April 1st guys.
Now we can retroactively mark that April Fools' as an early rumor. :D :D
Posted on Reply
#4
R0H1T
Event HorizonNow we can retroactively mark that April Fools' as an early rumor. :D :D
M/s Clairvoyant & co ~ only on Fools day :pimp:
Posted on Reply
#5
Hecate91
Nothing but a rumor until AMD confirms this.
It'll be interesting if true,perhaps less sloppy AI slop if the AI has direct access, but I don't want AI slop in games no matter who it's from.
Posted on Reply
#6
lambda
Good for those who care.

I'm more interested in what RDNA5 has to offer as a package.
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#7
Prima.Vera
Why does AMD ALWAYS have to copy nGreedia on absolutely all tech, instead of coming themselves with something new and innovating?!? Is the same story over and over again, starting with DLSS 1, 2,3, 4, 5, 6, etc...
Always copying!!!
Posted on Reply
#8
kazuviking
First they need to have all 4 marketing features of redstone released and have it in more than 2 games.
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#9
SaLaDiN666
It will take years for AMD to get there, just SW wise. HW wise probably the same, unless they manage to leap frog like they did in the era of 2xx GT series, when Nvidia fell asleep, but powerful hardware without software support means nothing. I don't think, AI wise, it is even possible for AMD to even match Nvidia, with generational advances of AI, if you manage to get ahead of your competition, then it just snowballs, since it is pretty much a positive feedback loop thanks to AI. AI doesn't get complacent like people do.
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#10
Dr. Dro
Now it's the best thing EVAR! Congratulations!
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#11
Darmok N Jalad
Prima.VeraWhy does AMD ALWAYS have to copy nGreedia on absolutely all tech, instead of coming themselves with something new and innovating?!? Is the same story over and over again, starting with DLSS 1, 2,3, 4, 5, 6, etc...
Always copying!!!
Because they wouldn’t get adoption based on their current GPU market position. Remember Mantle?
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#12
Athena
Prima.VeraWhy does AMD ALWAYS have to copy nGreedia on absolutely all tech, instead of coming themselves with something new and innovating?!? Is the same story over and over again, starting with DLSS 1, 2,3, 4, 5, 6, etc...
Always copying!!!
They need to remain on parity with what Nvidia does...

however, AMD has done a ton of things that isn't copying, but people have short memories

the real question is, will the cards that decided to use the 12VHPWR start to melt copying nvidia cards using DLSS5 with RDNA5? :D
Posted on Reply
#13
wolf
Better Than Native
Hecate91It'll be interesting if true,perhaps less sloppy
Less sloppy would certainly be a refreshing departure from the usual strategy.
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#15
GenericUsername2001
Darmok N JaladBecause they wouldn’t get adoption based on their current GPU market position. Remember Mantle?
AMD does also have the Playstation/Xbox market, in addition to their discrete cards. Putting some new tech into the next version of those, along with their next graphics cards, should be enough in theory to drive some actual usage.
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#16
john_
Alright, we’ve been talking about this ever since DLSS 5 was revealed and everyone was calling it AI slop. From that very first day, we knew that both AMD and Intel would release filters like this. However, things are going to be much harder for both of these companies compared to now. That’s because comparing DLSS 5-type filters will be a purely subjective matter rather than an objective one, meaning that even if Intel and AMD release better versions than Nvidia, we can already imagine which presentation will be labeled as "right" and which as "wrong."
Posted on Reply
#17
Steevo
Prima.VeraWhy does AMD ALWAYS have to copy nGreedia on absolutely all tech, instead of coming themselves with something new and innovating?!? Is the same story over and over again, starting with DLSS 1, 2,3, 4, 5, 6, etc...
Always copying!!!
lol.

ATI was building graphics chips before Nvidia was in diapers. They both have had some major advances for 3D gaming.
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#18
TheinsanegamerN
GenericUsername2001AMD does also have the Playstation/Xbox market, in addition to their discrete cards. Putting some new tech into the next version of those, along with their next graphics cards, should be enough in theory to drive some actual usage.
Seeing as how most major PC games are still more optimized for Nvidia cards and Nvidia tech, I think the results speak for themselves. The full version of far 4 diamond is in what, three games now?
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#19
kazuviking
john_and Intel would release filters like this.
Intel is working on neural texture compression NOT neural rendering. But considering that XeSS haven't received an update in 2 years.
TheinsanegamerNThe full version of far 4 diamond is in what, three games now?
None, two games have 3 out of 4 implemented.
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#20
TheinsanegamerN
john_Alright, we’ve been talking about this ever since DLSS 5 was revealed and everyone was calling it AI slop. From that very first day, we knew that both AMD and Intel would release filters like this. However, things are going to be much harder for both of these companies compared to now. That’s because comparing DLSS 5-type filters will be a purely subjective matter rather than an objective one, meaning that even if Intel and AMD release better versions than Nvidia, we can already imagine which presentation will be labeled as "right" and which as "wrong."
Oh yes, we know the doom and gloom brigade will constantly bemoan how AMD and Intel are these poor misunderstood underdogs and how it's not fair their tech is labeled as worse while they continue to lag behind the competition. Definitely not their fault, it's the corrupt tech sector journalists labeling it as worse!
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#21
razaron
TheinsanegamerNOh yes, we know the doom and gloom brigade will constantly bemoan how AMD and Intel are these poor misunderstood underdogs and how it's not fair their tech is labeled as worse while they continue to lag behind the competition. Definitely not their fault, it's the corrupt tech sector journalists labeling it as worse!
Regardless of who's the underdog or who bemoans who, competing standards is the issue.
None of these techs are in Vulcan/DX, so devs have to implement 3 moving targets, on top of Vulcan/DX. Ain't no way they'll all be implemented equally across games.

That said, these are all experimental techs (non-standardised) and neither AMD nor nVidia care about gaming (outside several year away consoles). So neither company is going to push for standardising gaming tech while Rubin/Instinct are selling like hotcakes.
Maybe in a few years, once the AI industry stabilises, we'll get a standardised interface for AI rendering/upscaling/fg/etc in DX13/VK2.
Posted on Reply
#22
Krit
Dr. DroNow it's the best thing EVAR! Congratulations!
All depends on the end pricing.
Posted on Reply
#23
Denver
Prima.VeraWhy does AMD ALWAYS have to copy nGreedia on absolutely all tech, instead of coming themselves with something new and innovating?!? Is the same story over and over again, starting with DLSS 1, 2,3, 4, 5, 6, etc...
Always copying!!!
AMD and Nvidia have been working on neural rendering for the past few years, more or less at the same time, so that's not true.

- AMD developed HBM in collaboration with SK Hynix, perhaps they still regret to this day that they opened it up to the world instead of keeping it exclusive, like GDDR6X was between Nvidia and Micron.

- Low-level APIs were pioneered by AMD. Vulkan exists because of Mantle, which was a positive development for the Linux community. Vulkan is just as good as a rendering API as it is as a compute API.
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#24
john_
kazuvikingIntel is working on neural texture compression NOT neural rendering. But considering that XeSS haven't received an update in 2 years.
They did gave MFG to all of their GPUs, including integrated ones. It's not that they stopped building new features.

Intel will need to build something equivalent to compete. If not in a year or two, definitely when they will be able to produce a complete GPU die in their fabs.
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#25
kazuviking
john_They did gave MFG to all of their GPUs, including integrated ones. It's not that they stopped building new features.
The upscaler part which is the most important haven't been upgraded in 2 years.
Posted on Reply
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