Wednesday, November 21st 2018

AMD 8-core Ryzen APU to Power Sony Playstation 5, Says the Rumor Mill

Sony's announcement of the Playstation team skipping E3 2019 took everyone by surprise aside from a few on Reddit who had paid attention to a thread created the day before. Reddit user RuthenicCookie seemed to know a lot more about Sony's plans for their popular game console for the next few years, as well as game titles supporting this current console generation and the next. Amidst a lot of the tasty rumor bits that should interest console gamers, something more relevant to us directly is the mention of the Playstation 5 to continue using AMD for processing power.

This is a logical move to just about everyone familiar with the industry, and Sony needed to up the CPU horsepower in particular to compete with the XBOX One X and offer a true 4K/60 FPS solution for gaming without framerate drops galore. As such, said redditor shared information saying that the current plans involve an 8-core Ryzen-based processor and an estimated console price point of $500. Sony may well share a teaser about the console next year, with retail availability expected in the holiday season 2020 (two years from now, thus). As such, developer kits are likely already ready meaning the specs are finalized as well. This may mean we will see either the first or second gen Ryzen APUs, and not Ryzen 2 as many may have hoped. No word yet on what Microsoft is cooking in their side of the kitchen, but incremental console updates means we may see a Ryzen 2-powered console sooner than later as well.
Source: Reddit user RuthenicCookie
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85 Comments on AMD 8-core Ryzen APU to Power Sony Playstation 5, Says the Rumor Mill

#76
medi01
efikkan said:
"Targeting 1080p" has nothing to do with it, games are not written that way.
Says who?

Games are written in exactly that way, target resolution/perf constrains scene comlexity.


efikkan said:
could squeeze much more performance out of the hardware, it usually comes down to poor code quality.
Dear god...
Posted on Reply
#77
Prima.Vera
Good. I own a FullHD TV which is perfect for what I need, and hopefully I can show the middle fingers to nGreedia and have a console to play for years.
One condition to be is to add Keyboard and Mouse support like the X-Bone.
Posted on Reply
#78
efikkan
medi01 said:

[quote=efikkan, post: 3947387, member: 150226]"Targeting 1080p" has nothing to do with it, games are not written that way.
Says who?

Games are written in exactly that way, target resolution/perf constrains scene comlexity.[/quote]Anyone who knows how 3D rendering works, knows most of rendering on the GPU is performed without the context of screen resolution. Vertex shading, geometry shading and tessellation is performed completely resolution independent. Fragment shading and post-processing is density aware, but usually not aware of the size of the viewport.

3D-rendering in Direct3D, OpenGL and Vulkan can fundamentally scale to any resolution, the only difference resolution makes is how visible the details or lack of details will be. Unless there is something very funky going on in post-processing effects, any game should be able to scale up in resolution. And there is not any special features or code to "optimize" a game for 1080p, which will make the game suck at higher resolutions.

If a game wants to render higher resolution models and more advanced animations for different resolutions, the game have to be coded explicitly to do so.

medi01 said:

[quote=efikkan, post: 3947387, member: 150226]
could squeeze much more performance out of the hardware, it usually comes down to poor code quality.
Dear god...[/quote]There is still time to ask for forgiveness ;)

No games are coming close to utilizing the full potential in current hardware. In today's market, game development is driven by short-term financial gains, not by technical achievements. The coders are usually moved from project to project, and long-term maintainability and overall quality of code is usually not prioritized. It has become more and more common that games are nearly "broken" when released, and only sort of works after 3-6 months of patchwork.
Posted on Reply
#79
medi01
efikkan said:
Anyone who knows how 3D rendering works
Bullshit.

efikkan said:
3D-rendering in Direct3D, OpenGL and Vulkan can fundamentally scale to any resolution,
Also, water is wet and the sun is hot.

efikkan said:
If a game wants to render higher resolution models and more advanced animations for different resolutions, the game have to be coded explicitly to do so.
That has nothing to do with the point raised, higher resolution means higher strain on GPUs.

efikkan said:
...any game should be able to scale up in resolution...
Without dropping FPS, right? Dear god, WHAT THE HELL ARE YOU SMOKING?
Posted on Reply
#80
lynx29
my response to Sony E3 cancellation





@FordGT90Concept @erocker @rtwjunkie @R-T-B
Posted on Reply
#81
Aquinus
Resident Wat-man
Holy thread necro, batman!
Posted on Reply
#82
FordGT90Concept
"I go fast!1!11!1!"
Navi delayed = PS5 delayed

Wonder if Ryzen 3### is delayed too. If yes, TSMC could be having problems.
Posted on Reply
#83
lynx29
FordGT90Concept said:
Navi delayed = PS5 delayed

Wonder if Ryzen 3### is delayed too. If yes, TSMC could be having problems.
i mean they could still do e3, they done it for 25 years until now... plenty of great games still coming they could show
Posted on Reply
#84
FordGT90Concept
"I go fast!1!11!1!"
All of the games they wanted to show were probably targeting PS5. :roll:
Posted on Reply
#85
lynx29
FordGT90Concept said:
All of the games they wanted to show were probably targeting PS5. :roll:
no no no, they still got last of us 2, death stranding, FFVII remake, etc - plus all the third party exclusives. i honestly think they have bad management at the moment, only company to not allow crossplay etc... a real shame they are acting this way.
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