Tuesday, April 22nd 2025

The Elder Scrolls IV: Oblivion Remastered Launches Today - Available on PC, Xbox X|S & PS5

The "walkout" moment is a staple of Bethesda Game Studios' titles, and there are few that have stuck with me as much as emerging from the sewer-set tutorial of The Elder Scrolls IV: Oblivion. That makes it all the more incredible, 19 years later, to see it in thoroughly modern form in The Elder Scrolls IV: Oblivion Remastered—which arrives today. I watch as a newly-built character loads into the wide open world of Cyrodiil (R.I.P. Emperor Septim)—they turn to see the landscape I know so well in new and improved form. Mist wreathes around the top of nearby mountains, seen again in distorted reflections on the wholly reworked water below. A sunrise cuts across the world, casting long shadows across gorgeous new foliage. Behind me, an even more imposing Imperial City stands proudly, blotting out the horizon behind it. And then, we're interrupted by an unscripted attack from a Mud Crab. It might look all-new, but this is Oblivion alright.

Oblivion Remastered—All the Updates
Oblivion Remastered comes to Xbox Series X|S, PC (via Steam and the Xbox App for Windows PC) and PlayStation 5. It's also available day one with Game Pass and, with Xbox Play Anywhere, one purchase on an Xbox platform means you can play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves. Designed in co-operation with the remaster specialists at Virtuos, Oblivion Remastered keeps the core of the original game intact (and includes the Knights of the Nine and Shivering Isles expansions), but drapes it in an incredible new visual style, powered by Unreal Engine 5. Alongside 4K resolution, 60 frames per second performance, all-new textures, lighting effects, and landscape improvements, the game also updates everything from character, spell, and weapon animations, to dynamic time of day and weather effects.
Seeing the game in action, the effect is immediate—this is the game millions have loved for almost two decades, in truly modern form. If you're a longtime fan, everything you know and love is intact, and if you've never played, this is the perfect place to begin.


It also adds new quality of life improvements to the original game, including:
  • HUD, menu and map reworks
  • Improved UI for systems like Persuasion, Clairvoyance, and more
  • Modifications to levelling, encumbrance, non-combat perks, and other mechanics
  • Improved enemy scaling
  • Enhanced accessibility features
  • Additional autosaves
  • Revised first-person and third-person camera
  • Much more...

Oblivion Remastered Deluxe Edition
Available for purchase separately, or as an upgrade to the base game, The Elder Scrolls IV: Oblivion Remastered Deluxe Edition includes all of the above, and adds:
  • Bonus quests
  • Unique weapon sets
  • Unique armor sets
  • Unique horse armor sets
  • Digital artbook
  • Official soundtrack
I'm as excited as you are to say that The Elder Scrolls IV: Oblivion Remastered is out today—return to a true classic on Xbox Series X|S, PC (via Steam and the Xbox App for Windows PC), cloud, and PlayStation 5. It's available day one with Game Pass, and is an Xbox Play Anywhere title.
  • Joe Skrebels, Xbox Wire Editor-in-Chief
Source: Xbox News
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61 Comments on The Elder Scrolls IV: Oblivion Remastered Launches Today - Available on PC, Xbox X|S & PS5

#27
Hyderz
never played... worth buying?
Posted on Reply
#28
oxrufiioxo
Hyderznever played... worth buying?
I would say yes, It's honestly my favorite Bethesda game and it's somewhere between a remake and a remaster all the assets the combat and the leveling system have been updated and feel/look substantially better it is pretty gpu heavy but as long as software lumen is used with DLSS quality it isn't too bad.

It is less cartoony than the original which some might not like.



You can always try it on Gamepass first there are also deals to grab it around 40 usd which is probably more appropriate.

At a min it would be worth picking up on a discount if 40 is too rich for your blood.
Posted on Reply
#29
JediMindTricks
Pls add a balanced 40fps mode for consoles devs.

And I saw pop-ins, reflection issues and bad frametimes and frame drops on series x.

As always, wait 6-12 months for them to fix the game.
Posted on Reply
#31
lexluthermiester
oxrufiioxoIt is less cartoony than the original which some might not like.
Clint at LGR had something similar to say.
I agree with him. The vibrant colors of the original are part of it's character.
Posted on Reply
#33
AusWolf
lexluthermiesterClint at LGR had something similar to say.
I agree with him. The vibrant colors of the original are part of it's character.
It's the vibrant colours that made it look realistic, imo. It may come as a shock to most movie and game makers these days, but the world isn't grey and brown.
Posted on Reply
#34
Octopuss
I watched about half a minute of this on Twitch yesterday, couldn't take more.
Dialogue system - pathetic and looking like something from 2001 at best.
Facial animations - absolutely pathetic, lagged and unsynced with voice lines.

WTF is this? I wouldn't play it even for free. They clearly did only the bare minimum to make it work or something. I wouldn't be surprised if they only took the original assets, upscaled the textures and slapped everything together in the crudest possible way.
Posted on Reply
#35
Legacy-ZA
JediMindTricksPls add a balanced 40fps mode for consoles devs.

And I saw pop-ins, reflection issues and bad frametimes and frame drops on series x.

As always, wait 6-12 months for them to fix the game.
Yes:
Posted on Reply
#36
Xeanoa
Here's my tinfoil theory:
They released the Oblivion remake to remind people that the brand is called "The Elder Scrolls", so the young ones get less confused when the next game is called "The Elder Scrolls VI: Hammerfell" or something and not "Skyrim 2"
Posted on Reply
#37
dyonoctis
AusWolfThat's the thing. This isn't a new AAA game. ;)
Wich is exaclty my point. 50~60 is the price of a remake with updated 3d models in modern times. Just look at the price of TLOU remastered, or the dragon quest III remake. 50~60€ games.

The only "cheap" remasters are those who are only improving texture resolution, the UI, and add a few additional setting relevant to modern screens. Like the tales of remasters. And that's still being sold for 40€ if the OG game isn't that old.

From what I've gathered, the west obsession for bleeding edge visuals is a big culprit of the difficulties that they have to make a profit. Dev cost so high, even selling a millions copies isn't enough. Meanwhile you get asians games who might not even outsell those games by much, but are profitable because they are less expensive to make. And it's not like those last western AAA release had a gameplay so intricate, an art direction so breathtaking that most of the money went there. Even those bland looking, formulaic gameplay release were massive money drain.


Posted on Reply
#38
mxthunder
Watched the LGR video. Tempting. I think if it was November, I would pick it up. $50 this time of year is too much.
The lighting defiantly changes the feel of the game. I play oblivion mostly for the ambiance so maybe not worth it.
HairyLobstersIt's a complete remake, so technically not a 20 year old game.
Its not a remake, its a reMASTER. there is a difference.
Posted on Reply
#39
AusWolf
dyonoctisWich is exaclty my point. 50~60 is the price of a remake with updated 3d models in modern times. Just look at the price of TLOU remastered, or the dragon quest III remake. 50~60€ games.

The only "cheap" remasters are those who are only improving texture resolution, the UI, and add a few additional setting relevant to modern screens. Like the tales of remasters. And that's still being sold for 40€ if the OG game isn't that old.
That doesn't mean I have to agree with it and pay the price. A remaster is not a new game regardless of how improved the graphics are, or what game engine they used. They didn't have to employ writers, directors, voice actors, or any creative personnel. They just had to remodel the game in a new engine. This isn't worth full game price to me.
dyonoctisFrom what I've gathered, the west obsession for bleeding edge visuals is a big culprit of the difficulties that they have to make a profit. Dev cost so high, even selling a millions copies isn't enough. Meanwhile you get asians games who might not even outsell those games by much, but are profitable because they are less expensive to make. And it's not like those last western AAA release had a gameplay so intricate, an art direction so breathtaking that most of the money went there. Even those bland looking, formulaic gameplay release were massive money drain.
This obsession is the culprit of game devs trying to make a quick buck on remasters instead of actually trying to put something new down on the table. We are lazy to ask for something unique and creative, we've sunk deep into blandness in an age when only graphics matter, so naturally, why would devs bother? We can come up with any excuse behind what we're seeing, but it doesn't mean I have to like it.

To me, there's no excuse. There are new games, and there are remasters. I don't care how much shit the gaming world is willing to eat.
Posted on Reply
#40
oxrufiioxo
AusWolfThis obsession is the culprit of game devs trying to make a quick buck on remasters instead of actually trying to put something new down on the table. We are lazy to ask for something unique and creative, we've sunk deep into blandness in an age when only graphics matter, so naturally, why would devs bother? We can come up with any excuse behind what we're seeing, but it doesn't mean I have to like it.

To me, there's no excuse. There are new games, and there are remasters. I don't care how much shit the gaming world is willing to eat.
To be fair it doesn't really matter what they did people would complain.

Just upscaling like RDR1, people complain

Reimagining like FF7R/RE2, people complain

Update all the visuals add distinct voice acting for each race, update the combat and leveling system but keep the core game the same for Oblivion, people complain.

I think these releases no matter what the developer decides to do will always split gamers and that's ok not every game release new/old is for everyone.
Posted on Reply
#41
AusWolf
oxrufiioxoTo be fair it doesn't really matter what they did people would complain.

Just upscaling like RDR1, people complain

Reimagining like FF7R/RE2, people complain

Update all the visuals add distinct voice acting for each race, update the combat and leveling system but keep the core game the same for Oblivion, people complain.

I think these releases no matter what the developer decides to do will always split gamers and that's ok not every game release new/old is for everyone.
I'm not complaining about what they did. Everybody can do whatever they want. No, I'm only complaining about the price. They're asking full game money for a remaster. This doesn't sit well with me.
Posted on Reply
#42
oxrufiioxo
AusWolfI'm not complaining about what they did. Everybody can do whatever they want. No, I'm only complaining about the price. They're asking full game money for a remaster. This doesn't sit well with me.
It is what it is eventually it'll be 20 bucks and fully patched for those that don't want to pay 50, I grabbed two copies but 80 usd isn't a whole lot of money these days but I get every one view $$$ differently.

Don't be surprised if new games jump to 80 usd here pretty soon and this isn't hard to find for 40 bucks now. I get you though $30 would have been more appropriate or at least a slight discount to people who own the original.
Posted on Reply
#43
neatfeatguy
AusWolfThat doesn't mean I have to agree with it and pay the price. A remaster is not a new game regardless of how improved the graphics are, or what game engine they used. They didn't have to employ writers, directors, voice actors, or any creative personnel. They just had to remodel the game in a new engine. This isn't worth full game price to me.


This obsession is the culprit of game devs trying to make a quick buck on remasters instead of actually trying to put something new down on the table. We are lazy to ask for something unique and creative, we've sunk deep into blandness in an age when only graphics matter, so naturally, why would devs bother? We can come up with any excuse behind what we're seeing, but it doesn't mean I have to like it.

To me, there's no excuse. There are new games, and there are remasters. I don't care how much shit the gaming world is willing to eat.
They did enlist new voice actors. According to them (Bethesda) due to the limited space on disc they had to restrict how many voice actors they could use back then, so a lot of the spoken dialogue in the original was reused in many NPCs. Just tossing that out there so you know, in case you missed it.
Posted on Reply
#44
AusWolf
oxrufiioxoIt is what it is eventually it'll be 20 bucks and fully patched for those that don't want to pay 50, I grabbed two copies
No, it isn't what it is. It is what I'm willing to pay. And I'm definitely gonna wait for a massive discount (at least 50%).
oxrufiioxobut 80 usd isn't a whole lot of money these days
That's what they want you to think. $80 isn't a lot. But what if you spend 80 here, 50 there, 65 over there... it adds up. This is why I don't subscribe to Amazon Prime, Netflix, or any other rubbish.
Posted on Reply
#45
oxrufiioxo
AusWolfNo, it isn't what it is. It is what I'm willing to pay. And I'm definitely gonna wait for a massive discount (at least 50%).


That's what they want you to think. $80 isn't a lot. But what if you spend 80 here, 50 there, 65 over there... it adds up. This is why I don't subscribe to Amazon Prime, Netflix, or any other rubbish.
And you 100% should do you all I'm saying is some think 40-50$ is fine/cheap and some think it's a rip off and that's ok neither is right/wrong we all are only responsible for our own wallets.

People can also play it for 2 weeks for 1$ last I checked and decide what it's worth unless giving Microsoft $1 hurts too much lol I know there are some who feel that way and it's fine.

Like I said it is what it is and all I mean by that is this is the price M$/Bethesda has decided on and we can either buy it or not buy it just like any other game.

I'd probably be more annoyed with the price if there wasn't much cheaper options of either $1 for two weeks or $12 for a month for people to play it and the actual retail price is likely to offset that I wouldn't be surprised if at least 1/3 or more of people will play this on gamepass.

I'm not disagreeing with you though anyone who thinks 40-50 is too expensive for a remaster shouldn't buy it and vote with their wallet that doesn't mean everyone needs to not buy it becuase others think 40 is too much it goes both ways.
Posted on Reply
#46
lexluthermiester
mxthunderThe lighting defiantly changes the feel of the game. I play oblivion mostly for the ambiance so maybe not worth it.
Just watch, someone will make a mod for the game that changes the color palette to revert more closely back to the originals look. That might happen around November. ;-D
Posted on Reply
#47
dyonoctis
AusWolfThat doesn't mean I have to agree with it and pay the price. A remaster is not a new game regardless of how improved the graphics are, or what game engine they used. They didn't have to employ writers, directors, voice actors, or any creative personnel. They just had to remodel the game in a new engine. This isn't worth full game price to me.
What I'm trying to say is that there's currently an inflation when it comes to a game price. If you think that 50€ is a full game price in 2025, then you didn't paid attention to all the 70~80€ pc games that starts to creep up. a few years ago you would only saw those kind of price on consoles. And IF GTA VI does launch with a three figure number for the base version, you can bet that this 80€ will turn into 100€ real fast.
This obsession is the culprit of game devs trying to make a quick buck on remasters instead of actually trying to put something new down on the table. We are lazy to ask for something unique and creative, we've sunk deep into blandness in an age when only graphics matter, so naturally, why would devs bother? We can come up with any excuse behind what we're seeing, but it doesn't mean I have to like it.

To me, there's no excuse. There are new games, and there are remasters. I don't care how much shit the gaming world is willing to eat.
IMHO, remasters of old classics are fair game in the current industry. If it's a good remaster* not like those bandai-namco remasters. Nevermind asking new players to just enjoy the graphics of old, sometimes there's a compatibility issue with modern OS that will prevent you from finishing the game.

And the teams handling those remasters are often distinct or external teams that wouldn't have been involved with the developement of a new mainline game. Virtuos studio who handled that remaster for example are big specialist in remakes and remaster, they are more of a companion studio, than a fully independant entity making their own games top to bottom. The metroid prime remaster also involved an external team, while Retro studio was working on prime 4.

When it comes to make a new game, I've read that you can have a small team just working on the basics element of gameplay for a few years before they actually start the big production. Prince of persia 2008 had like a dozen people working on it at first iirc. Once the base seems solid and get greenlit, they start to make the team bigger. You don't just go full throttle from the start, that's way too much money that you might be wasting. And that's a poor management of human ressource. Studios that big won't put their big talent on stuff that don't really require their level of expertise.

The real issue is that many big studios have become very risk adverse now that they have shareholders to answer to. There's probably many project that never got the chance to bloom because they were deemed "not marketable enough" and never got past the napkin stage.
Posted on Reply
#48
Godrilla
Game does look pretty but is demanding and requires either optimization for or some better brute forced hardware unavailable on the market yet to maximize at 4k 60ps dlaa no frame generation.
Posted on Reply
#49
Divide Overflow
Game consistently crashes within a minute on my otherwise stable system. I've tried all the "fixes" suggested I can find online without success. :(
Posted on Reply
#50
Godrilla
Divide OverflowGame consistently crashes within a minute on my otherwise stable system. I've tried all the "fixes" suggested I can find online without success. :(
Are you using frame gen? So far the game had no crashes for me with latest drivers, maximum settings at 4k using dlaa. Up to to the exit of the sewers.
Posted on Reply
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