Monday, June 22nd 2026

AMD FSR Upscaling 4.1 Officially Released for Radeon RX 7000 GPUs

AMD has officially released the RDNA 3-focused FSR Upscaling 4.1 model for the Radeon RX 7000 series of graphics cards. This marks the first step towards deploying the FSR 4 technology across all RDNA gaming GPUs. According to a post on X by AMD's Jack Huynh, Senior Vice President and General Manager of the Computing and Graphics Group, FSR Upscaling 4.1 is now available for RDNA 3 GPUs. With the latest AMD Software: Adrenalin Edition 26.6.2 graphics driver download, Radeon RX 7000 series gamers can enjoy more than 300 games running FSR 4.1, providing a significant performance boost and finally offering features that RDNA 4 gamers have been enjoying for a while. You can find some AMD-provided performance comparisons in the slides below.

We have confirmed that AMD's FSR Upscaling 4.1 model for RDNA 3 GPUs is fundamentally different from the RDNA 4 version. RDNA 4 has native processing for 8-bit floating point data, allowing FSR 4.1 on RDNA 4 to run on FP8 data types. To get the FSR 4.1 Upscaling model to run on RDNA 3, AMD must convert this to 8-bit integer data, as RDNA 3 hardware uses INT8 data types without FP8 support. Generally, integer math is sufficient to optimize these models, but the conversion work is necessary, which explains the delay between RDNA 4 and RDNA 3 support. This difference required AMD to completely modify the FSR 4.1 model for the new data type and ensure there is no quality loss in the final visual output. AMD officially states that the visual fidelity is on par with the FSR 4.1 model that runs on RDNA 4.
Finally, AMD is also addressing RDNA 3-based APUs. Since integrated graphics are inherently weaker than discrete GPU solutions, some additional performance optimizations are needed. AMD claims that they are working on this with fine-tuned "lightweight machine learning models" to support FSR 4.1. Whether this includes RDNA 3.5 remains to be seen, but Valve's recent leak of the INT8-based FSR 4.1 model shows that the technology runs on RDNA 3.5 without issues, so future updates from AMD are expected.
Source: Jack Huynh on X
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106 Comments on AMD FSR Upscaling 4.1 Officially Released for Radeon RX 7000 GPUs

#51
wolf
Better Than Native
Shtb7 months is almost a year in your opinion?
FSR4 was first made available long before Redstone "launched", DF were testing in in March 2025, iirc the INT8 leak was August 2025.
Posted on Reply
#52
Dr. Dro
ShtbThe whole point is that AMD was not obliged to do this at all.
But, bruh, on the internet the majority says!11


You remember when Zen 3 came out?
Allow me to refresh your memory, then. Despite these promises, AMD fully intended to leave everyone on A320, B350 and X370 chipsets out in the cold to see if they could sell a few newer motherboards. Initially, even 400 series boards were meant to be left behind, but that earned them some serious scorn from the folks on Reddit.

After being pressured, the justification used was that they would need to remove support for Bristol Ridge to make it work, as if anyone looking to buy Zen 3 wanted Excavator out of anything.
Tom's Hardware in 2020We pinged AMD on the matter, and the company issued the following statement to Tom's Hardware:

"AMD has no plans to enable or support AMD Ryzen 5000 series on AMD 300 series chipsets."
www.tomshardware.com/news/ryzen-5000-comes-to-x370-via-leaked-asrock-taichi-alpha-bios

TPU covered this, still in 2020, "allegedly work":

www.techpowerup.com/274400/amd-ryzen-5000-processors-allegedly-work-with-300-series-motherboards

AsRock introduced Zen 3 support on the X370 Taichi against their wishes with the P6.61 BIOS release, and this BIOS leaked through a German shop called JZ Electronics, once AMD caught wind of it they were sent a cease and desist and were forced to stop distributing it. You should be able to find it if you dig on old articles from late 2020. It was the first, and only motherboard to get some sort of unofficial Zen 3 support at the very start.

After that, for quite some time, motherboard vendors were not allowed to implement newer versions of AGESA (V2) on any 300-series motherboards. It seemed like a perfect storm at the time, tech media was largely disinterested because of the introduction of the X570, and just glossed it over as a minor inconvenience.


People like me, who owned ROG Crosshair VI series motherboards, were forced to purchase a 500-series motherboard, and I did end up buying one so my 5950X would work. Do note the GPU installed here... and on the next one.


Then, out of nowhere, Intel drops Alder Lake and a processor called "i5-12400F", which put the 5600X in the ground at $140 less MSRP... it didn't take long, somehow all those nasty BIOS size limits disappeared like magic, and just about every 300-series motherboard under the sun, including those with a 16 MB BIOS got happily updated to run these CPUs.
wolfFSR4 was first made available long before Redstone "launched", DF were testing in in March 2025, iirc the INT8 leak was August 2025.
Selective memory is one hell of a thing. I just literally had enough with people telling me I'm a hater with no substance, y'know. I forgive but I don't forget, I've been slighted at so many turns. If I don't trust AMD anymore this isn't senseless hate, it's years of everything that could go wrong - going wrong.
Posted on Reply
#53
Apocalypsee
I'm about to congratulate AMD at least supporting RX 7k series then I read AsRock saying this doesn't work in Windows 10. That is disappointment and I hope it's just temporary.

And this thread has derailed to AMD AM4 now. You guys enjoy bashing AMD, isn't it?
Posted on Reply
#54
Dr. Dro
ApocalypseeI'm about to congratulate AMD at least supporting RX 7k series then I read AsRock saying this doesn't work in Windows 10. That is disappointment and I hope it's just temporary.

And this thread has derailed to AMD AM4 now. You guys enjoy bashing AMD, isn't it?
The thread derailed from the moment I said I wasn't impressed

But it should work on Windows 10, what doesn't work is the driver that enables it. But don't let me be the one to say that AMD drivers are problematic, that's just me hating.
Posted on Reply
#55
wolf
Better Than Native
ApocalypseeAnd this thread has derailed to AMD AM4 now. You guys enjoy bashing AMD, isn't it?
I don't understand how so many people absorb entirely wrong takeaways, although I can only speak for myself.

It's not red vs green vs blue, It's all of us vs the billion dollar corpos, and the reason we greif them is so that they do better by us, because we buy their products and don't want to get screwed.

I genuinely like AMD and want them to succeed, I own many products both past and present from them, and I vocalise my displeasure with certain moves because I want them to do better by everyone that isn't their shareholder.
Posted on Reply
#56
Apocalypsee
wolfI don't understand how so many people absorb entirely wrong takeaways, although I can only speak for myself.

It's not red vs green vs blue, It's all of us vs the billion dollar corpos, and the reason we greif them is so that they do better by us, because we buy their products and don't want to get screwed.

I genuinely like AMD and want them to succeed, I own many products both past and present from them, and I vocalise my displeasure with certain moves because I want them to do better by everyone that isn't their shareholder.
I totally understand what you mean. But I would prefer to stick to the topic, or this kind of discussion will be going to get personal.

Between the 3 graphics giants, who can we really support now? nvidia focused more on AI and datacenters, their higher end card now uses 12VPWR connector which I avoid like a plague, not to mention the price of their GPU. AMD meanwhile having delusions they still 'in the game' with pricing similar to nvidia offering but support like this FSR 4 is lackluster, only coming to RX 7k series and they have a bad track record of supporting older architecture. Intel, while they are starting to get a little bit of spotlight, now decided didn't want to do discrete GPU with the new Xe3 Celestial architecture, and the big Battlemage GPU is rumored to come out but that was 6 months ago.
Posted on Reply
#57
wolf
Better Than Native
ApocalypseeBetween the 3 graphics giants, who can we really support now?
The million dollar question. It always comes down to individual circumstances, products, prices, availability etc etc. There's no one size fits all answer and I've seen enough greed and bad moves from all the major players to not swear by one or swear off any.

From what I've seen over the last day-or-so, and for all the hullabaloo, FSR 4.1 on RDNA3, at least the higher end offerings seems legitimately excellent and I'm very happy for all those users, some of which are close friends of mine, whom I will no doubt accumulate their cards to collect as years pass by. I'm even tempted now by one just to mess around with, but the 7900 series is worth a good bit used still, more than I'm willing to pay to play around a bit.
Posted on Reply
#58
AusWolf
Razor512That would be an extremely low likelihood especially since the they had the original int8 model, as well as the ability to run FP8 instructions under FP16 (with a performance penalty), overall they would have gotten it working in either case, it is just a matter of how well it would perform.

Overall, the leak of the int8 model and the in the context of those early days, strongly hints at development work taking place, and then someone higher up decided to make it exclusive to RX 9000 cards, thinking it would encourage users to upgrade, then the strong community backlash came, along with pushing many AMD users to Nvidia, and eventually that backlash applied enough pressure for them to reverse course.

In my opinion, this is a more likely chain of events, considering that AMD has a history of short support cycles. By the time the RX 6000 cards came out, it was looking like AMD was really turning things around and improving driver support, and really giving those fine wine vibes. The past 2 generations are what lead me to get the RX 7800XT, as it started to look like AMD was becoming serious about supporting their older hardware to better match Nvidia. That all changed with RX 9000 cards, and how AMD seemed to looking for every way possible to abandon their older cards, and essentially falling back into old habits that caused them to lose most of their market share in the past.

While I am glad that RX 7000 cards are getting FSR 4.1 (though no word on the rest of redstone). AMD did a lot of damage in how they initially behaved and it doesn't feel like they are turning over a new leaf, instead, it feels like the community won a concession this time around, but the status quo has not changes, and the intent is still for older cards to quickly drop to a maintenance branch and not receive feature support unless backlash gets big enough.
Because of all of this, I still strongly feel that my next GPU upgrade, will have me going back to Nvidia. PS, before the 7800XT, I was on a GTX970 (the mining craze and price gouging kept me from upgrading longer than I would have liked, but I am glad Nvidia kept good driver support for so long, i also did a vbios mod to increase the power limit to 250 watts, along with a small voltage increase and GPU and VRAM overclocking).

FSR4 was originally released on March 2025 and during that entire time, they maintained bad PR in regards to older cards.

With that in mind, Unless AMD really puts a lot of work into proving that they are truly changing, my next upgrade will likely be the mid cycle refresh for something like an Nvidia RTX 6070 Ti Super.
There is a logical explanation, though. AMD took its sweet time to catch up to Nvidia with AI cores. RDNA 2 didn't have any. RDNA 3 only has AI "accelerators" that can only do INT8 instructions, no FP8. Only RDNA 4 has full AI cores. With this in mind, I'm happy that FSR 4 works on RDNA 3, and I'm quite surprised that it's coming to RDNA 2 at all. It's like Nvidia enabling DLSS on Pascal which is just unimaginable.
Posted on Reply
#59
Youseethis
AusWolfThere is a logical explanation, though. AMD took its sweet time to catch up to Nvidia with AI cores. RDNA 2 didn't have any. RDNA 3 only has AI "accelerators" that can only do INT8 instructions, no FP8. Only RDNA 4 has full AI cores. With this in mind, I'm happy that FSR 4 works on RDNA 3, and I'm quite surprised that it's coming to RDNA 2 at all. It's like Nvidia enabling DLSS on Pascal which is just unimaginable.
Vega also supports int8. Vega 20 is close to an rx 7600 xt. Fsr4 is coming... any day now... ... ... :roll:

(edit: It's a joke obviously and difficult to do anyway. Vega's int8 has some limitations and the gpu family has no real driver support)
Posted on Reply
#60
DAPUNISHER
ShtbThe whole point is that AMD was not obliged to do this at all.
And I am not obliged to give them my business if they fail to service me sufficiently as a customer. And no one but me decides what those metrics are. Why is the concept so difficult to grasp? I do simple compare and contrast. E.G. AMD already branched off the drivers for my RX 6800 I bought 4 years ago. Then they left it, my 7800XT, and 7900XTX behind on FSR4 upscaling support. Meanwhile my RTX 2070 super still gets game ready drivers with the latest upscaling 7 years later. Older Turing too.

If they had not come through on this, I was definitely taking my biz elsewhere next time I shop. It is just that simple. My relationship with these companies is purely transactional. Tribalism and brand loyalty are non sequiturs.
wolfIt's not red vs green vs blue, It's all of us vs the billion and trillion dollar corpos, and the reason we greif them is so that they do better by us, because we buy their products and don't want to get screwed.
Fixed it. And that's exactly my stance. Anti-consumer behavior should be called out and fought against. No exceptions, no excuses, no loyalties.
ShtbYou remember when Zen 3 came out?
Red herring fallacy.

AMD did do the right thing in the end, and all indications are they intend to follow through on the rest of it. Mission accomplished.
Posted on Reply
#61
Rulumi
YouseethisVega also supports int8. Vega 20 is close to an rx 7600 xt. Fsr4 is coming... any day now... ... ... :roll:

(edit: It's a joke obviously and difficult to do anyway. Vega's int8 has some limitations and the gpu family has no real driver support)
You actually can get the leaked FSR4 INT8 one to run in Polaris and Vega GCN systems in Linux. The one that gets completely behind and left out in any way is RDNA 1 as AMD removed INT8 support from most RDNA 1 GPUs.


Edit: Looking well at the specifications, it seems INT8 specifically was added in GCN 5 with some of that Vegas, however the point is that with the later GCN architectures that support INT8, it is possible to run the leaked FSR4 in Linux.
Posted on Reply
#62
Zareek
This is hilarious! AMD releases a software feature for older hardware after it's been only available for the newer hardware for 6 months. People respond with "About time" and "Why did it take so long?" Meanwhile, Ngreedia releases DLSS, its own software technology with distinct features that only work on each new hardware generation, and the same people make excuses for Ngreedia. No wonder why they keep crapping on gamers. Each time they do, the NV fans say, "Thank you, Jensen. May I have some more?"

AMD is better for consumers than Ngreedia, maybe—well, not much if they are... I guess, go Intel? Wait, they've acted like criminals in the past too. Damn, we are out of options...
Posted on Reply
#63
Dr. Dro
ZareekThis is hilarious! AMD releases a software feature for older hardware after it's been only available for the newer hardware for 6 months. People respond with "About time" and "Why did it take so long?" Meanwhile, Ngreedia releases DLSS, its own software technology with distinct features that only work on each new hardware generation, and the same people make excuses for Ngreedia. No wonder why they keep crapping on gamers. Each time they do, the NV fans say, "Thank you, Jensen. May I have some more?"

AMD is better for consumers than Ngreedia, maybe—well, not much if they are... I guess, go Intel? Wait, they've acted like criminals in the past too. Damn, we are out of options...
Are you being willfully ignorant, or? You do realize DLSS 4.5 works on a freaking 2060, don't you?
Posted on Reply
#64
Youseethis
RulumiYou actually can get the leaked FSR4 INT8 one to run in Polaris and Vega GCN systems in Linux. The one that gets completely behind and left out in any way is RDNA 1 as AMD removed INT8 support from most RDNA 1 GPUs.


Edit: Looking well at the specifications, it seems INT8 specifically was added in GCN 5 with some of that Vegas, however the point is that with the later GCN architectures that support INT8, it is possible to run the leaked FSR4 in Linux.
Vega 20 is the same age as Turing. I wish they enabled resizable bar officially and added fsr4. Radeon VII has 16gb of vram and 700$ msrp and was left behind, to fade away. :cry:
Dr. DroAre you being willfully ignorant, or? You do realize DLSS 4.5 works on a freaking 2060, don't you?
Probably talking about frame gen and multi frame gen, which are useless anyway (hot take? :roll:)
(Also resizable bar on Turing, that never came as well)
Posted on Reply
#65
shuffy_losys
ZareekThis is hilarious! AMD releases a software feature for older hardware after it's been only available for the newer hardware for 6 months. People respond with "About time" and "Why did it take so long?" Meanwhile, Ngreedia releases DLSS, its own software technology with distinct features that only work on each new hardware generation, and the same people make excuses for Ngreedia. No wonder why they keep crapping on gamers. Each time they do, the NV fans say, "Thank you, Jensen. May I have some more?"

AMD is better for consumers than Ngreedia, maybe—well, not much if they are... I guess, go Intel? Wait, they've acted like criminals in the past too. Damn, we are out of options...
The only feature that's hardware locked is frame generation. Blackwell's implementation though suggests it doesn't require a specific hardware unit (Ada had a hardware unit for optical flow), but also the performance requirement may make it worthless for older GPUs.

Otherwise all of the DLSS model improvements work across the board.
Posted on Reply
#66
Dr. Dro
YouseethisVega 20 is the same age as Turing. I wish they enabled resizable bar officially and added fsr4. Radeon VII has 16gb of vram and 700$ msrp and was left behind, to fade away. :cry:


Probably talking about frame gen and multi frame gen, which are useless anyway (hot take? :roll:)
(Also resizable bar on Turing, that never came as well)
The Radeon VII was extremely poorly supported. I was very fond of mine, but it never ran games well. When games weren't bugged, they just ran far too poorly for hardware of its caliber. Linux nowadays treats GCN so well. It proves my point entirely, AMD knows how to make hardware... but they simply do not give their HW the due SW care it needs.

ReBAR/"SAM" is the one thing I don't understand why so many people make such a huge deal of, even HAGS is something that has more impact. Drivers actually selectively disable it for certain games and applications, because just as having a large aperture can help, it can also hinder performance. In the cases that it helps, it's a 0-5% improvement. In the cases that it doesn't, it's a similar figure in the negative. This has been extensively benchmarked and tested.

Frame Generation... I mean, you can use Lossless Scaling or FSR Frame Gen universally, and I'm guessing you already know why you don't. Even with access to dynamic and 6x. FG is quackery anyway.
shuffy_losysThe only feature that's hardware locked is frame generation. Blackwell's implementation though suggests it doesn't require a specific hardware unit (Ada had a hardware unit for optical flow), but also the performance requirement may make it worthless for older GPUs.

Otherwise all of the DLSS model improvements work across the board.
Flip Metering engine is the one thing that Ada is lacking and what enables the higher frame generation rates. Lossless Scaling supports 20x MFG, even if you run it on a RX 480 or something. The problem with frame synchronization at high rates becomes quite apparent, it's bad enough I don't wanna use it (DLSS's above 2x, I mean) even on the 5090 anyway.
Posted on Reply
#67
Razor512
ZareekThis is hilarious! AMD releases a software feature for older hardware after it's been only available for the newer hardware for 6 months. People respond with "About time" and "Why did it take so long?" Meanwhile, Ngreedia releases DLSS, its own software technology with distinct features that only work on each new hardware generation, and the same people make excuses for Ngreedia. No wonder why they keep crapping on gamers. Each time they do, the NV fans say, "Thank you, Jensen. May I have some more?"

AMD is better for consumers than Ngreedia, maybe—well, not much if they are... I guess, go Intel? Wait, they've acted like criminals in the past too. Damn, we are out of options...
FSR4 was released in March 2025, and the only public facing message from AMD in 2025, was only communicating a message of abandonment in terms of feature support.
Even after the Int8 model leaked they continued refusing to commit to an official release, and instead kept pushing the exclusivity of the features for RX 9000 cards. It took a critical mass of backlash from the community for them to release it. The evidence of this is that they made no effort to quell the outrage, their messaging was either dismissive of the concerns or they would deflect, which means that the only messaging that stood firm was from 2025 where they spoke more clearly in their messaging that it would be exclusive to RX 9000.

Nvidia is an extremely greedy company, but they have the business sense to think about long term success, especially when it comes to their exclusive features. I am sure that Nvidia would have preferred to never offer any feature updates to older cards, but they know that it is bad for business. For example look at their major features and how they started.

CUDA spent nearly a year not getting much traction until it became clear that it was a feature that was sticking around and growing, as they did not gatekeep between GPU generations, thus they could market it as a feature with a rapidly growing community as new and old gen cards would work, thus with each new generation, the userbase is only expanding, it eventually reach a point where you have college courses designed around CUDA.

DLSS started off widely hated as its results were truly horrible, and people were able to make due with basic spatial upscaling.
Nvidia could have pulled a future AMD and left the RTX 2000 cards with only DLSS 1.0 but that would have ruined adoption and success of their brand exclusive upscaler because it would artifically shrink the potential userbase, and game studios would not devote resources to a feature that probably 1-2% of users could use. So with each new iteration of the tech, Nvidia released the model for all RTX cards so that the userbase would naturally grow without needing gamers to upgrade each generation. This eventually allowed Nvidia to command considerable game studio attention for their eclusive features, as the userbase was not dependant on any single GPU generation. Nvidia could release a new DLSS model alongside a new video card release, and be able to tell game studios, that 250-300 million people can use this feature right now.

On the other hand, with FSR4, upon release, it didn't get much traction early on, and heavily relied on eventual driver level overrides which gave suboptimal results since replacing the upscaler model, does not change any game level parameters and optimizaitons, thus if a game had perameters and optimizaitons for an older model, then an override could lead to artifacts such as oversharp if the new model is sharper, or other visual issues.
SImply put, game studios prioritized DLSS over FSR and put more resources into ensuring a more optimized DLSS implementation rather than AMD, and that is because a game studio can release a game, and be confident that 90% of the users could use those features.
This also ensures that studios rapidly switch to optimizing for new models without needing to wait for users to buy the latest cards, thus games that are still being actively supported, have been quicker to get DLSS 4.5 patches as compared to AMD FSR 4+.

Furthermore, if you look at features that are being locked behind a new generation wall (the rest of redstone), it is getting virtually no traction at all, because it is being seen as a feature that less than 1% of users can use.

For DLSS, since the inputs for the upscaler are also used for frame gen, this is an arera whre Nvidia has a lot more flexibility with their greed, and they immediately indulge in that greed. For example, the newer models of frame gen no longer need the optical flow accelerator ASIC, thus Nvidia could technically bring it to older cards, but they won't because they don't need to. A game optimizing for the latest upscaler models will natrally result in an optimized frame gen implementation as well.

Then for RTX 4000 cards, Nvidia could easily bring multi-frame gen to those cards, but they artifically restrict it with even driver level workaround detections which add a black overlay if you try to bypass the restriction. You can read up on it here: hardforum.com/threads/dlss-4-multi-frame-generation-3x-4x-on-rtx-4000-software-lock-not-hardware.2047083/
github.com/FirstEverTech/RTX4000-MFG-Unlock

Frame pacing was stable as well.


Nvidia blocks it because they can without impacting the implementations of multi-frame generation, because Nvidia only needs to maintain wide adoption and optimization for the upscaler to ensure that frame gen has everything it needs to function well. This is also why all of the RTX cards get ray reconstruction as well.
Nvidia is greedy, but they know when to hold back some of that greed to ensure that new features are successful in terms of adoption by major game studios.
Odds are if the RTX 6000 cards introduce some new feature that no current RTX card has, Nvidia will ensure that there is some enhancement to existing features that can make use of the inputs needed for whatever new exclusive feature they want for RTX 6000, as that will ensure that game studios instantly begin working on implementing those aspects and optimizing for them even if only 1% of gamers end up with an RTX 6000 card, and that is because whatever the new exclusive feature needs to function well, they will have an existing use that will work on 250-300 million existing user's systems.
This is likely also why Nvidia allows RTX 2000 cards to run the DLSS 4.5 model, even though anything above balanced leads to a performance regression in the super majority of cases. The fact that it can run means that they get added to the list of potential users, and the existing users are free to choose which model they want to use and can experiment with settings and models, and still get some use, e.g., if you have a game that is averaging 55FPS and you just need to get it to 60, an RTX 2000 user will be able to get away with DLSS 4.5 and depending on the combination of settings, hit a smaller performance uplift target while maintaining higher visuals than they otherwise would be able to hit.

PS, when Nvidia released their first gen RT cores, there was a small amount of unrest from the community at RTX cards not getting it, and some of the unrest remained even after Nvidia stated that it needs dedicated RT cores, because RT calculations were well within the capabilities of CUDA. Rather than trying to gaslight the community or ignore them and hope they go away. Nvidia did the smartest PR move at the time. They released a driver update that allowed RT to be pushed to CUDA cores if no RT cores were present, and made it so that game devs could whitelist GTX cards for RT if they wanted.
That immediately put to rest any concerns, as they didn't just say "take our word for it" they instead say, here is the reason why RT cores are needed, and you can experience it yourself.


AMD's folly was trying to introduce brand exclusive features and then gatekeeping them between GPU generations, thus ensuring that those features would never achieve a large userbase because they would always be reliant on how well the latest generation of card sells. Furthermore, any performance excuse doesn't matter as it didn't matter for the competition. Gamers are largely fine with a feature working rather than not, as that quickly quells any outrage, and leaves the door open for perfomance optimization in the future.

Edit: fixed a few typos.
Posted on Reply
#68
Youseethis
Dr. DroReBAR/"SAM" is the one thing I don't understand why so many people make such a huge deal of, even HAGS is something that has more impact. Drivers actually selectively disable it for certain games and applications, because just as having a large aperture can help, it can also hinder performance. In the cases that it helps, it's a 0-5% improvement. In the cases that it doesn't, it's a similar figure in the negative. This has been extensively benchmarked and tested.
5% in unreal 5, 10% on games like cyberpunk 2077 or 15% forza horizon 5 for free. Overall it is a 5% on average on newer games. The bigger the vram (requirements), the vetter as well.

HAGS is also not supported on vega. If that offer a 2,5% as well the total, along with resizable bar, would be 1,05x1,025=1,07625=7,625% for free. This is a generational leap nowadays :roll:

Now add fsr4.1 on all those new games which already use forced TAA and you can see how much difference it makes in both performance and image quality.
Posted on Reply
#69
shuffy_losys
Dr. DroDrivers actually selectively disable it for certain games and applications...
Wanted to isolate this part, but after needing to use NVIDIA Inspector to fix a graphical glitch in a game, it makes me wish more people would at least run the app to see that this is how drivers really work and how much is done for you.
Posted on Reply
#70
AusWolf
DAPUNISHERAnd I am not obliged to give them my business if they fail to service me sufficiently as a customer. And no one but me decides what those metrics are. Why is the concept so difficult to grasp? I do simple compare and contrast. E.G. AMD already branched off the drivers for my RX 6800 I bought 4 years ago. Then they left it, my 7800XT, and 7900XTX behind on FSR4 upscaling support.
FSR 4 was nowhere to be seen when you bought that 6800 XT or 7800 XT. You got what you paid for. If you order a plain chicken burger, don't complain why there's no bacon in it.

Do you think my 9070 XT will get FSR 5 (if it's even a thing)? Maybe AMD will come up with something fundamentally different for RDNA 5 that my card won't run. Maybe they won't come up with anything. There's no way of knowing.
DAPUNISHERMeanwhile my RTX 2070 super still gets game ready drivers with the latest upscaling 7 years later. Older Turing too.
It doesn't get MFG. Only Blackwell gets that, even though the hardware to run it is there since Turing.
Posted on Reply
#71
Razor512
AusWolfFSR 4 was nowhere to be seen when you bought that 6800 XT or 7800 XT. You got what you paid for. If you order a plain chicken burger, don't complain why there's no bacon in it.

Do you think my 9070 XT will get FSR 5 (if it's even a thing)? Maybe AMD will come up with something fundamentally different for RDNA 5 that my card won't run. Maybe they won't come up with anything. There's no way of knowing.
While that is certainly the case, it cannot be viewed in a vacuum.
For most other areas in the computer industry, as well as competitors in the GPU space, it is more common than not to see a product be released, and further into its life cycle, it gets new feature updates.

The RTX cards only really got DLSS 1.0 advertised and DLSS 2, 3, 3.5, 4, and 4.5 were nowhere to be seen, but it still got those features. Ray reconstruction was also not advertised, but they got that feature as well.
Features like RTX voice were not advertised but it got that as well.

Even outside of the PC space, many older ILC cameras from Sony and Fujifilm gained features such as expanded low light focusing, animal eye auto focus, better speed and azimuth calculation, as well as various video features that were never originally advertised.

Lens makers like Tamron during the DSLR days, ended up releasing firmware updates for some of their large aperture prime lenses which quietly implemented tripod detection as part of their OIS, even though they did not advertise it, thus saving users from having to manually flick the OIS switch on the side of the lens.

Supporting older products with feature updates helps bring good will to the brand, as well as helps to retain customers. If a user has a camera that has works well, and has a good enough sensor, but a competitor releases a new camera with animal eye AF, then a good way to retain the current customers is to simply release a firmware update that adds it to an existing model. The current customer becomes amazed that their product just got better, and when that customer is ready to upgrade, they will stick with the brand that took care of them, and went above and beyond.

To tie it all back to the 6800 XT and 7800 XT, it exists in a market where the competition from a relative standpoint, is going above and beyond by consistently providing feature updates long after the card was released. AMD can either compete in that reality, or take a stance of "well we never advertised FSR4 on these cards", and enjoy having less than 10% market share.

This is especially the case since AMD no longer significantly undercut Nvidia, instead it is common to see each generation have a pricing structure of Nvidia minus ~$50. And for the super majority of users, they can rationalize an extra $50 to buy into a longer driver support cycle, feature updates without needing to fight and shame the company, and other random features that don't get used but the user will think it is better to have it and not need it than to need it and not have it.

At the end of the day, AMD needs to change and be proactive in their support for their products. Repairing that reputation damage will take time, but unless they take steps to commit to it, it will be hard to restore confidence in their video cards, especially in a marketplace where the competition has a more consistent track record.
Posted on Reply
#72
AusWolf
Razor512While that is certainly the case, it cannot be viewed in a vacuum.
For most other areas in the computer industry, as well as competitors in the GPU space, it is more common than not to see a product be released, and further into its life cycle, it gets new feature updates.
What vacuum? I'm viewing things from the present moment. When you bought the 6800 XT, there was no FSR 4 at that present moment.

There was also no RT or DLSS when the GTX 10 series was released, but we still call it Nvidia's best up to this day. Why is that? Should we be angry that Nvidia introduced a whole bunch of stuff that didn't run on it with the 20 series (even though it technically does at low speed thanks to a later driver update)? Should 40 series owners be angry for not getting MFG even though there's no technical reason for it?
Razor512The RTX cards only really got DLSS 1.0 advertised and DLSS 2, 3, 3.5, 4, and 4.5 were nowhere to be seen, but it still got those features. Ray reconstruction was also not advertised, but they got that feature as well.
Features like RTX voice were not advertised but it got that as well.
That is a plus, not the norm. Were you around in the '90s when you had to buy a new graphics card every 6-12 months just to be able to run the newest games because there was a new DirectX version that the old one wouldn't run?

Also, are you avoiding the topic of frame generation and MFG on purpose?
Razor512At the end of the day, AMD needs to change and be proactive in their support for their products. Repairing that reputation damage will take time, but unless they take steps to commit to it, it will be hard to restore confidence in their video cards, especially in a marketplace where the competition has a more consistent track record.
Empty words.
Posted on Reply
#73
Ahhzz
The Wizard thereof
There's a WHOLE lot of personally-aimed statements in this thread already. Let's not, and continue to discuss like adults, please.
Posted on Reply
#74
AusWolf
AhhzzThere's a WHOLE lot of personally-aimed statements in this thread already. Let's not, and continue to discuss like adults, please.
Not intended on my end. If any of my comments came across that way, I apologise.
Posted on Reply
#75
Razor512
AusWolfWhat vacuum? I'm viewing things from the present moment. When you bought the 6800 XT, there was no FSR 4 at that present moment.

There was also no RT or DLSS when the GTX 10 series was released, but we still call it Nvidia's best up to this day. Why is that? Should we be angry that Nvidia introduced a whole bunch of stuff that didn't run on it with the 20 series (even though it technically does at low speed thanks to a later driver update)? Should 40 series owners be angry for not getting MFG even though there's no technical reason for it?


That is a plus, not the norm. Were you around in the '90s when you had to buy a new graphics card every 6-12 months just to be able to run the newest games because there was a new DirectX version that the old one wouldn't run?

Also, are you avoiding the topic of frame generation and MFG on purpose?


Empty words.
I used the term vacuum because your original statement, ignored that the competition was doing and offering. There is more of a general expectation that products will receive updates that will generally improve the product compared to how it was at launch. This especially became the case in the early to mid 2000s. For example, someone with a ATI radeon 9700 pro from 2002, could comfortably run many AAA games at reasonably high settings, including maxing out Half Life 2 (launched in 2004 (sorry for typo, AusWolf was able to spot it) at 720p with frame rates near 100FPS in most areas.

Rapid obsolete events were more sporadic and typically followed major breakthroughs in GPU and game design, where major developers were quicker to adopt those features,, e.g., programmable shaders, then independently programmable pixel and vertex shaders, etc. In such cases, users would have been forced to upgrade if they wanted to play certain games, though even then, when such features came out, mass adoption would usually lag behind around 2 years. Outside of that, since the PC gaming market was extremely small back then, game studios liked to cast a wide net in terms of support, and gamers were willing to drop down to 1024x768 or even 800x600 if needed and many settings could scale down to some absurd levels, thus people were able to go many years without upgrading outside of major breakthroughs.

Beyond that, while GPU makers iterated on cards rapidly, it is because the market was far more competitive, and they were quick to make new cards the moment they had even a minor new feature ready. Especially when we had Nvidia, ATI, 3DFX, and Matrox all rapidly pumping out products. Once it shrunk to just ATI and Nvidia, then things slowed quite a bit.


Also, it is not empty words to point out that AMD needs to be proactive in supporting older products. this has been the source of nearly all of the outrage remaining after they were finally able to improve their drivers. From a standpoint of today, looking back, getting support and improvements for older AMD video cards has required persistent public shaming, and an overall contentious process to get older products supported, while with Nvidia, users largely got feature updates without even needing to ask. Over time that gets tiring, and makes the competition look better from a fundamental business model standpoint, as customers purchasing an AMD video card will see ongoing feature support as a series of skirmishes that they have no guarante of winning.
For example, the cusomers won the first round of the FSR skirmish, but theye will likely be a skirmish for other redstone features such as Ray Regenration.
On the other hand, from the competition, a new upscaler and Ray Reconstruction was released proactively without users even needing to ask or shame the company for a year before they decide to release it.

Beyond that, while it is all a plus that goes above and beyond what was intially advertised on release day of the older product, for the past 20 or so years, such things became fairly common across a wide range of things.
Compare windows 10 on launch day, to how it is now and how many features were added (also aware of the features that people wish ddn't get added such at the copilot junkware).

As for frame gen, I addressed it in my previous post www.techpowerup.com/forums/threads/amd-fsr-upscaling-4-1-officially-released-for-radeon-rx-7000-gpus.350185/post-5743809
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