Monday, September 14th 2026

Steam Frame Pricing Reflects Rising Component Costs, Confirm Valve Engineers

Valve has opened reservations for the Steam Frame, its standalone VR headset, with pricing starting at $1,059 for the 256 GB model and going up to $1,299 for the 1 TB version. We had already reported back in July that Qualcomm's own chip price hikes were pushing Steam Frame costs upward well before today's reveal. In an interview with Tom's Hardware, Valve engineer Pierre-Loup Griffais walked through why the final price landed where it did. Here's what he said:
"I think as far as memory prices and those kinds of conditions, we're really in it like everyone else. It's an unfortunate situation all around. We wish that gaming hardware was cheaper, but we're definitely trying to be on the cheapest side that we can get despite all those conditions. Even just things like motherboards, copper, anything, even shipping anything worldwide right now is way more expensive than it was last year and two years ago. So every part of the sticker price is affected there."
That's something we haven't heard much, as most of the pricing conversation around Valve's hardware this year has centered on DDR5 and LPDDR5X shortages specifically. Griffais is pointing to something even bigger, which is that the same AI-driven demand that pushed DRAM contract prices up sharply over the past year is apparently also raising costs across copper, motherboards, and global shipping. Unfortunately, that suggests price pressure on gaming hardware won't ease immediately when memory supply eventually stabilizes. Companies like Valve are now left passing the full cost down to buyers, unless they choose to implement console-style subsidies.
Source: Tom's Hardware
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10 Comments on Steam Frame Pricing Reflects Rising Component Costs, Confirm Valve Engineers

#1
wNotyarD
While it comes as no surprise that the BOM skyrocketed, it's also easy to blame everything on it.
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#2
AusWolf
So this is why the massive discounts on VR games like Half-Life Alyx, or Metro: Awakening!

Still, this is a bit too much for me, I think I'll pass for now. :(
Posted on Reply
#3
Broken Processor
The price is a sign of the times but I think it's now priced outside of it usefulness. I was interested in one for it's 2d monitor capability to play PC shooters like I've done with Xreal glasses in the past and play some vr games I like. but what really has tipped me over the edge is no controller straps that are required for full finger movement as pointed out on Gamers Nexus or a top of your head strap which I know some devices don't have bundled.
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#4
Legacy-ZA
AusWolfSo this is why the massive discounts on VR games like Half-Life Alyx, or Metro: Awakening!

Still, this is a bit too much for me, I think I'll pass for now. :(
A shame, yes, always wanted to get into VR, but meh, prices always held me back. Anyways, I comfort myself that only A.I and Half-Life Alyx are probably the only games worth it so yeah.
Posted on Reply
#5
AusWolf
Legacy-ZAA shame, yes, always wanted to get into VR, but meh, prices always held me back.
Same. I was hoping that maybe the Steam Frame would give me the cheap entry that I'm looking for, but apparently not. :(
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#6
Vayra86
That's a shame, no frame.
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#7
GenericUsername2001
They should have made two versions, one without the onboard SOC/RAM/STORAGE that requires you plug it into a PC, and one with the stand alone abilities; and just keep all the other parts identical. Maybe even make the SOC/RAM/STORAGE fit into a cell phone sized module that can be removed, so people buying the basic version can upgrade to standalone later easily, and so that upgrades to the compute part can be done separately from the screens and other parts.
Posted on Reply
#8
AusWolf
GenericUsername2001They should have made two versions, one without the onboard SOC/RAM/STORAGE that requires you plug it into a PC, and one with the stand alone abilities; and just keep all the other parts identical. Maybe even make the SOC/RAM/STORAGE fit into a cell phone sized module that can be removed, so people buying the basic version can upgrade to standalone later easily, and so that upgrades to the compute part can be done separately from the screens and other parts.
That at a reasonable price would have been awesome! :)
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#9
TechLurker
I guess I'll be sticking to using my PSVR2 as the occasional wearable screen for the foreseeable future, at least until a Steam Frame 2 comes out with better screens OLED and/or larger FoV.
Posted on Reply
#10
Onasi
GenericUsername2001They should have made two versions, one without the onboard SOC/RAM/STORAGE that requires you plug it into a PC, and one with the stand alone abilities; and just keep all the other parts identical. Maybe even make the SOC/RAM/STORAGE fit into a cell phone sized module that can be removed, so people buying the basic version can upgrade to standalone later easily, and so that upgrades to the compute part can be done separately from the screens and other parts.
This is a cool idea, but it’s a hindsight idea. Should be obvious that when the project started and the device was engineered there wasn’t any thought among Valve personnel that something like this would be necessary since there wasn’t a hardware crisis of current level. And then it was too late, they would have to scrap everything and essentially start from scratch for what you are proposing, which is obviously a non-starter.
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Nov 14th, 2026 13:52 CST change timezone

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