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NVIDIA GF110

Default
GF110
GF110-040-A1
GF110-040-A1
GF110-270-A1
GF110-270-A1
GF110-275-A1
GF110-275-A1
GF110-351-A1
GF110-351-A1
GF110-375-A1
GF110-375-A1
GF110-380-A1
GF110-380-A1
GF110-876-A1
GF110-876-A1
Die Shot
Fritzchens Fritz
Die Shot
Block Diagram
Block Diagram
SM Diagram
SM Diagram
NVIDIA's GF110 GPU uses the Fermi 2.0 architecture and is made using a 40 nm production process at TSMC. With a die size of 520 mm² and a transistor count of 3,000 million it is a very big chip. GF110 supports DirectX 12 (Feature Level 11_0). For GPU compute applications, OpenCL version 1.1 and CUDA 2.0 can be used. It features 512 shading units, 64 texture mapping units and 48 ROPs.
Further reading: Fermi Compute Architecture

Graphics Processor

Released
Nov 9th, 2010
GPU Name
GF110
Codename
NVC8
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Density
5.8M / mm²
Die Size
520 mm²
Package
BGA-1981

Graphics Features

DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1
WDDM
2.3
PureVideo HD
VP4
VDPAU
Feature Set C

Render Config

Shading Units
512
TMUs
64
ROPs
48
SM Count
16
SFUs
64
GPCs
4
L1 Cache
64 KB per SM
L2 Cache
768 KB
Max. TDP
600 W

All Fermi 2.0 GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA GF110 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
GF110-275-A1 1280 MB 480 60 40 732 MHz 950 MHz
GF110-375-A1 1536 MB 512 64 48 772 MHz 1002 MHz
GF110-351-A1 1536 MB 512 64 48 608 MHz 854 MHz
GF110-270-A1 1280 MB 448 56 40 732 MHz 950 MHz
GF110-351-A1 6 GB 448 56 48 574 MHz 783 MHz
1280 MB 352 44 40 732 MHz 950 MHz
GF110-040-A1 1280 MB 384 48 40 552 MHz 802 MHz
6 GB 512 64 48 574 MHz 750 MHz
N12E-Q5-A1 4 GB 384 48 32 450 MHz 650 MHz
6 GB 512 64 48 651 MHz 924 MHz
6 GB 512 64 48 651 MHz 851 MHz
6 GB 512 64 48 651 MHz 924 MHz
GF110-876-A1 6 GB 448 56 48 574 MHz 783 MHz
6 GB 512 64 48 651 MHz 924 MHz
GF110-380-A1 1536 MB 512 64 48 772 MHz 1002 MHz
GF110-275-A1 1280 MB 480 60 40 732 MHz 950 MHz

GF110 GPU Notes

PureVideo HD: VP4
VDPAU: Feature Set C

GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)

The complete die contains 64 texture address units and 256 texture filtering units.
Apr 26th, 2024 09:04 EDT change timezone

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