Report an Error

ATI RV516

Default
RV516
RV516 PRO
RV516 PRO
RV516 LE
RV516 LE
ATI's RV516 GPU uses the Ultra-Threaded SE architecture and is made using a 90 nm production process at UMC. With a die size of 100 mm² and a transistor count of 105 million it is a small chip. RV516 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Oct 5th, 2005
GPU Name
RV516
Mobile Variant
M62 / M64
Codename
Pablo
Architecture
Ultra-Threaded SE
Foundry
UMC
Process Size
90 nm
Transistors
105 million
Density
1.1M / mm²
Die Size
100 mm²

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
WDDM
1.0
Compute
GFX2
DCE
1.0

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4
Max. TDP
32 W

All Ultra-Threaded SE GPUs

ATI GPU Architecture History

Graphics cards using the ATI RV516 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
RV516 LE 128 MB 4 / 2 4 4 450 MHz 250 MHz
RV516 PRO 256 MB 4 / 2 4 4 600 MHz 400 MHz
256 MB 4 / 2 4 4 600 MHz 400 MHz
RV516 PRO X1550 256 MB 4 / 2 4 4 550 MHz 400 MHz
512 MB 4 / 2 4 4 635 MHz 400 MHz
256 MB 4 / 2 4 4 635 MHz 400 MHz
RV516 PRO X1550 256 MB 4 / 2 4 4 452 MHz 266 MHz
RV516 LE 128 MB 4 / 2 4 4 450 MHz 250 MHz
256 MB 4 / 2 4 4 600 MHz 400 MHz
512 MB 4 / 2 4 4 635 MHz 400 MHz

RV516 GPU Notes

Mobile Variant: M62 / M64
Codename: Pablo
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines

RV516 Chip Numbers:
RV516 (215BCDAVA13FG)
Apr 27th, 2024 15:46 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts