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ATI RV516

Default
RV516
ATI's RV516 GPU uses the R500 architecture and is made using a 80 nm production process at UMC. With a die size of 100 mm² and a transistor count of 107 million it is a small chip. RV516 supports DirectX 9.0c (Feature Level 9_3). It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
RV516
Architecture
R500
Foundry
UMC
Process Size
80 nm
Transistors
107 million
Density
1.1M / mm²
Die Size
100 mm²
Released
Oct 5th, 2005

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
Compute
GFX2

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4
Max. TDP
32 W

All R500 GPUs

ATI GPU Architecture History

Graphics cards using the ATI RV516 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
ATI Radeon X1300 128 MB 4 / 2 4 4 450 MHz 250 MHz
ATI Radeon X1300 PRO RV516 PRO 256 MB 4 / 2 4 4 600 MHz 400 MHz
ATI FireMV 2250 256 MB 4 / 2 4 4 600 MHz 500 MHz
ATI Radeon X1550 256 MB 4 / 2 4 4 550 MHz 400 MHz
ATI Radeon X1600 512 MB 4 / 2 4 4 635 MHz 400 MHz
ATI Radeon X1650 256 MB 4 / 2 4 4 635 MHz 392 MHz
ATI Radeon X1550 PCI 256 MB 4 / 2 4 4 452 MHz 266 MHz
ATI Radeon X1300 PCI 128 MB 4 / 2 4 4 450 MHz 250 MHz
ATI FireMV 2250 PCIe x1 256 MB 4 / 2 4 4 600 MHz 500 MHz

RV516 GPU Notes

Codename: Pablo
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines

RV516 Chip Numbers:
RV516 LE (215B1EAVA12FG)
RV516 (215BCDAVA13FG)