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ATI M56

Default
M56
M56 GL
M56 GL
ATI's M56 GPU uses the R500 architecture and is made using a 90 nm production process at TSMC. With a die size of 150 mm² and a transistor count of 157 million it is a small chip. M56 supports DirectX 9.0c (Feature Level 9_3). It features 12 pixel shaders and 5 vertex shaders, 12 texture mapping units and 12 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
M56
Architecture
R500
Foundry
TSMC
Process Size
90 nm
Transistors
157 million
Density
1.0M / mm²
Die Size
150 mm²
Released
Feb 1st, 2006

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
Compute
GFX2

Render Config

Pixel Shaders
12
Vertex Shaders
5
TMUs
12
ROPs
12

All R500 GPUs

ATI GPU Architecture History

Graphics cards using the ATI M56 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
ATI Mobility Radeon X1600 M56 X1600 256 MB 12 / 5 4 4 450 MHz 470 MHz
ATI Mobility FireGL V5200 M56 GL 256 MB 12 / 5 12 12 425 MHz 475 MHz
ATI Mobility Radeon X1600 Mac Edition 128 MB 12 / 5 4 4 398 MHz 396 MHz

M56 GPU Notes

Chip Variant: RV530
Codename: Jinn
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines