Wednesday, November 12th 2025

Valve Announces Steam Machine, Steam Frame, and Steam Controller

Valve has finally put an end to the months-long rumor cycle about its next-generation hardware. Today, Valve has introduced three new additions to its hardware library with Steam Machine, Steam Frame, and Steam Controller. Starting with the more interesting hardware, we finally have a successor to the original Steam Machine more than a decade after the original was introduced. Also called the Steam Machine, this one brings more modern hardware optimized to co-exist with the SteamOS Linux build, and a powerful software stack to run any game. Available in 512 GB and 2 TB SSD models with microSD expansion, it pairs a semi-custom AMD Zen 4 processor with RDNA 3 graphics to achieve supposed 4K gaming at 60 FPS with ray tracing and FSR support. Being semi-custom GPU, it might be closer to AMD's RDNA 3.5, than the pure RDNA 3.

Bundled with a Steam Controller, the system features an integrated 2.4 GHz radio alongside Wi-Fi 6E and Bluetooth for wide peripheral compatibility. Video output options include DisplayPort 1.4 for up to 4K at 240 Hz and HDMI 2.0, complemented by Ethernet, USB-C 10 Gbps, and four USB-A ports. Running SteamOS with rapid suspend/resume and wake-on-controller functionality, it combines 16 GB DDR5 system memory with 8 GB GDDR6 VRAM, an internal power supply, and a customizable LED bar that reflects system status for a complete living room experience. Valve has packaged it as a small black box, which will blend in with any HTPC environment.
Next, we have Valve's Steam Frame—the second VR headset from the company. The Steam Frame is designed as a featherweight PC VR gaming headset with a modular architecture, weighting a mere 185 g by itself, and 440 g with included headstrap that includes facial interface, audio, and a rear battery. Inside there is a Snapdragon 8 Gen 3 processor with 16 GB unified LPDDR5X RAM and up to 1 TB storage. This will help it stream Steam games via Wi-Fi 7 and an included low-latency adapter, using eye-tracking to drive foveated streaming that sharpens resolution precisely where you look.

There is a dual 2160x2160 pancake display pair that refreshes at 144 Hz across a 110-degree field. Four outward cameras and an IR illuminator maintain tracking in any environment, so that your VR experience becomes life-like. Integrated audio and a 21.6Wh battery complement the SteamOS experience with full suspend/resume, powering Steam Frame Controllers that feature magnetic TMR thumbsticks and capacitive finger sensing on 40-hour batteries, bridging traditional gamepad familiarity with VR immersion.
Last but not least, we have Valve Steam Controller. This controller works across Steam's whole ecosystem with three ways to connect. The pre-paired Steam Controller Puck is the main hookup, using a proprietary wireless signal that hits about 8 milliseconds of lag at 5 meters—more stable than Bluetooth—and lets you sync up to four controllers at once. You can also use regular Bluetooth or just plug in via USB. The rechargeable battery runs for 35+ hours and charges either through the Puck or a USB cable. For controls, you get magnetic TMR thumbsticks that are super responsive, capacitive grips that can trigger gyro or other commands, and four haptic motors that give really detailed feedback. There's also pressure-sensitive trackpads with a 6-axis IMU, four programmable grip buttons, and all the standard controls you expect. It works with Windows, Mac, Linux, handhelds, phones via Steam Link, and all Steam hardware. Every new hardware announced today will start shipping in early 2026.

Source: Valve
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204 Comments on Valve Announces Steam Machine, Steam Frame, and Steam Controller

#151
LastDudeALive
qcmadnessI could agree with CPU. But not the GPU. Providing 8GB of vram is only due to cost.
And the main memory is only 16GB.
You obviously have no idea what the differences between a desktop and mobile GPU are, and have no interest in figuring it out. I've explained exactly why more VRAM isn't an option. If you can't understand basic words, that's your problem.
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#152
qcmadness
LastDudeALiveYou obviously have no idea what the differences between a desktop and mobile GPU are, and have no interest in figuring it out. I've explained exactly why more VRAM isn't an option. If you can't understand basic words, that's your problem.
If you could not understand both variants are of the same single-die Navi 33, I could not help.
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#153
LastDudeALive
qcmadnessIf you could not understand both variants are of the same single-die Navi 33, I could not help.
LastDudeALiveAnd the Steam Machine uses the mobile configuration. It's a mobile CPU and GPU. There's no place to put clamshell VRAM chips on the bottom of a laptop motherboard.
^
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#154
lexluthermiester
HyderzSpecs wise it’s bit on the light side.
Maybe for 4k but not for 1080p, which is what the vast majority of Steams user base run.

I'm thinking Valve might have a solid bit of win with the GabeCube.
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#155
JLP
I already own Steam Deck and love it and what I see about Steam Machine I like a lot. My PS4Pro is getting a bit old and considering all the terrible spyware/ads/"AI" things Microsoft does to Windows and Xbox and in general it is definitely out of the question. PS5 I don't know don't like it much, much more like the Steam Deck and Steam/SteamOS ecosystem. More games, no pay for online multiplayer, cheaper games, full desktop mode included (even with the best in class KDE Plasma desktop), and a lot more open system. So yeah looks like I will upgrade my console to Valve Steam Machine when it comes out. I only wish they also have a PRO edition or something more powerful. But even if there is no PRO edition, 6x more performance then Steam Deck is plenty enough for me. Let's see how the pricing will be.
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#156
sepheronx
I am honestly getting sick of these youtubers and their "Muh 8GB of VRAM!"


Like seriously, their 16GB version is gonna require upscalers too. So whats the point?
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#157
Arcturio
sepheronxI am honestly getting sick of these youtubers and their "Muh 8GB of VRAM!"


Like seriously, their 16GB version is gonna require upscalers too. So whats the point?
I must give you some of my mums burnt cookies.
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#159
Arcturio
sepheronxill take free cookies.
Nice, cheers!
Hey, if you eat mine, here's 8GB VRam to pass on to those youtubers...
Mum'll be thrilled and you'll have time to find more desirable vids ;)
But no looking at my mom!
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#160
sepheronx
ArtcurioNice, cheers!
Hey, if you eat mine, here's 8GB VRam to pass on to those youtubers...
Mum'll be thrilled and you'll have time to find more desirable vids ;)
But no looking at my mom!
depends how she looks mate

and youtubbies are all grifters and chasing the algos. Edit: I should say most of them are. Some are good. I would trust a steam engineer over some kid pretending to be a technician.
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#161
Doctor Who
Valve is smart, they are following Nintendo's Switch 1 & 2's playbook. This Steam Machine will surely put excessive pressure on both Sony and Microsoft. Well deserved pressure IMO.
Though this Steam Machine controller looks pretty wild.
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#162
chrcoluk
I see a lot of want more performance posts, we are an enthusiast forum, but this isnt aimed at enthusiasts, a higher spec machine would probably commercially fail as it would price its way out of the market.
Something I would like to see on consoles though is a modular upgrade system, remember when the SNES could have chips placed inside cartridges for enhanced capability.
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#163
Hyderz
chrcolukI see a lot of want more performance posts, we are an enthusiast forum, but this isnt aimed at enthusiasts, a higher spec machine would probably commercially fail as it would price its way out of the market.
Something I would like to see on consoles though is a modular upgrade system, remember when the SNES could have chips placed inside cartridges for enhanced capability.
i suspect most of us here wont get a steam machine, since we can build ourselves one to our needs..
maybe a few will get one just to play around with just to satisfy the curiosity
i am no software expert and hardware expert... maybe the folks down at valve knows what they are doing
im only saying that because the steam deck runs alot of the new games (albeit not spectacular) but it runs...
us pc enthusiast has our heads scratching with the specs the steam machine presented...

i have questions that which group is targeted that the steam machine is intended for? i suspect its for young audience
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#164
wNotyarD
Hyderzi have questions that which group is targeted that the steam machine is intended for? i suspect its for young audience
Console owners who don't want to build a PC themselves and are getting pissed with ever-increasing subscription prices.
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#165
mikesg
One reviewer said his sister only plays consoles because PCs are too much of a hassle. With SteamOS's fast suspend/resume, Steam library, and default config for the Steam Machine, it's what a lot of people want. Zero MS Windows hassels.
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#166
Arcturio
wNotyarDConsole owners who don't want to build a PC themselves and are getting pissed with ever-increasing subscription prices.
mikesgOne reviewer said his sister only plays consoles because PCs are too much of a hassle. With SteamOS's fast suspend/resume, Steam library, and default config for the Steam Machine, it's what a lot of people want. Zero MS Windows hassels.
Those make good sense.
And serves as an introduction to PCs for those interested or have an eye on more power later, upgrading to a better Steam Machine or use Windows.
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#167
trsttte
TheGeekn°72

Brother what?? An RX7400 has 28CUs, Steam, come on, seriously?? It better be dirt cheap because an A580 matches that, a B580 beats the shit out of it with a 40% lead and 50% extra VRAM
Yeah, weird specs, why didn't they use Strix Halo here? Zen5 cores, up to 40CU RDNA3.5, faster lpddr5 unified memory. I feel like a lot of mini-pcs already on the market will eat their lunch, glad for all Valve contributions towards gaming with Linux, but the hardware side is a bit underwhelming.
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#168
Hecate91
trsttteYeah, weird specs, why didn't they use Strix Halo here? Zen5 cores, up to 40CU RDNA3.5, faster lpddr5 unified memory. I feel like a lot of mini-pcs already on the market will eat their lunch, glad for all Valve contributions towards gaming with Linux, but the hardware side is a bit underwhelming.
A Steam Machine with Strix Halo would be well over $1000 and wouldn't compete on price with consoles, or with pre-built gaming PC's on price/performance.
I would've liked to see the GPU have 12GB VRAM, but since it runs SteamOS, hopefully Valve has the hardware well optimized for games people will be playing on it.
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#169
LastDudeALive
trsttteYeah, weird specs, why didn't they use Strix Halo here? Zen5 cores, up to 40CU RDNA3.5, faster lpddr5 unified memory. I feel like a lot of mini-pcs already on the market will eat their lunch, glad for all Valve contributions towards gaming with Linux, but the hardware side is a bit underwhelming.
A Strix Halo chip would mean a $1500 minimum price, if the Framework desktop prices are anything to go by. Plus, a discrete GPU will provide better performance anyway, and a souped-up RX 7600M means low prices, there's got to be tons of cut-down Navi 33 chips waiting to be used.

And mini-PCs aren't the primary competition. The people who buy this won't be looking at a Strix Halo box as the alternative, they'll be looking at an Xbox or PS5.
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#170
sepheronx
The people buying this won't be the nerds and geeks who are using a magnifying glass to detect anomalies from upscalers, while sitting 10ft from their TV or running magohud in order to measure their FPS. These are for normal people. So people not like us, redditards or youtubie grifters
Posted on Reply
#171
Onasi
sepheronxThe people buying this won't be the nerds and geeks who are using a magnifying glass to detect anomalies from upscalers, while sitting 10ft from their TV or running magohud in order to measure their FPS. These are for normal people. So people not like us, redditards or youtubie grifters
Basically. Consoles regularly run games at 30 FPS and performance modes are highly upscaled as well. Both Switches were/are commercial blockbusters despite often delivering absolutely dogshit performance metrics. This is the audiophile point about listening to music instead of gear all over again - most people just play games and if their device delivers said games they are happy.
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#172
trsttte
Hecate91A Steam Machine with Strix Halo would be well over $1000 and wouldn't compete on price with consoles, or with pre-built gaming PC's on price/performance.
I would've liked to see the GPU have 12GB VRAM, but since it runs SteamOS, hopefully Valve has the hardware well optimized for games people will be playing on it.
LastDudeALiveA Strix Halo chip would mean a $1500 minimum price, if the Framework desktop prices are anything to go by. Plus, a discrete GPU will provide better performance anyway, and a souped-up RX 7600M means low prices, there's got to be tons of cut-down Navi 33 chips waiting to be used.

And mini-PCs aren't the primary competition. The people who buy this won't be looking at a Strix Halo box as the alternative, they'll be looking at an Xbox or PS5.
The cheapest framework desktop is 1100$ for 8-core, 32CU and 32gb of ram (1219$ with SSD, cooler and front IO, those are cashcow items though) and framework is a pretty low volume seller. There's no price yet for the Valve machine with estimates variying wildly - from 500~600$ to 1000$, I'd guess towards the latter since they're saying that they won't be competing with consoles on price loud and clear.

They're working directly with AMD on a high volume product that they'll want to sell for a long time (i.e. like the steam deck), don't see why they didn't work on a custom version of strix halo to make it cheaper, use the 6-core variant but keeping a better GPU than the 20CU, could even be 28CU for all I care.

Seems like a weird choice that's all, will have to see what prices look like when Valve reveals them but a Strix Halo machine looks much better long term especially when sales start to hit.
LastDudeALivediscrete GPU will provide better performance anyway
Being a discrete GPU is not magic, it will have the performance it will have. Being discrete means it will need a bus like PCIe and it's own memory which provide overhead versus an integrated solution. They announced 28CU RDNA3 at 2.4GHz, the Ryzen Max 385 has 32CU RDNA3.5 at 2.8GHz and slighly larger cache than RDNA3, double the width mem bus, newer instructions, etc.

No, being a discrete GPU, and a modified Navi 33 at that, doesn't make it better. Consoles usually go for integrated solutions for a reason, they're better for this type of application, I'd understand not being able to design a custom solution from the ground up, but Strix Halo is right there ready to be used.
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#173
lexluthermiester
sepheronxI am honestly getting sick of these youtubers and their "Muh 8GB of VRAM!"


Like seriously, their 16GB version is gonna require upscalers too. So whats the point?
That guy is a bit off kilter anyway.. Not worth watching.
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#174
sepheronx
He isn't always wrong but him and quite a few youtubers seem to just push a narrative, something I just don't understand. They put the blame of piss poor optimization on the hardware makers. It was proven recently that Capcom did a shit job optimizing monster hunter world when a community fix came out for 8gb cards that allows high quality textures on 8gb cards. But I also think their expectations are funny since even 16gb cards (my 6800xt) has to run upscalers anyway at 1440p just to achieve playable frames at half decent quality in various titles. Same for my 3070ti. So I think they over exaggerate the issue at hand and they pinpoint out that they apparently know better than Valve.
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#175
LastDudeALive
trsttteThey're working directly with AMD on a high volume product that they'll want to sell for a long time (i.e. like the steam deck), don't see why they didn't work on a custom version of strix halo to make it cheaper, use the 6-core variant but keeping a better GPU than the 20CU, could even be 28CU for all I care.
Because a custom chip is significantly more expensive than using the extremely high supply of existing imperfect Navi 33 chips. The 7600 and 7600 XT both max out the 32CU on Navi 33. That means if even a single CU or other component of the GPU didn't come out right, the chip can't be used.

That means AMD has a huge supply of slightly imperfect chips that can be used for this, since the Steam Machine GPU is using 28CU. That means lower costs. Same with the CPU, an off-the-shelf laptop Ryzen 5 is significantly cheaper than making an APU.
trsttteSeems like a weird choice that's all, will have to see what prices look like when Valve reveals them but a Strix Halo machine looks much better long term especially when sales start to hit.
Again, Strix Halo is not the competition. Consoles are the competition. No casual gamer who's trying to decide between this or a PS5 will even know what Strix Halo is. And since consoles are sold as loss leaders, cutting costs is imperative and requires the off-the-shelf CPU and GPU, even if Valve doesn't want to a loss on the hardware (which I think they should, but that's another discussion).
trsttteBeing a discrete GPU is not magic, it will have the performance it will have. Being discrete means it will need a bus like PCIe and it's own memory which provide overhead versus an integrated solution. They announced 28CU RDNA3 at 2.4GHz, the Ryzen Max 385 has 32CU RDNA3.5 at 2.8GHz and slighly larger cache than RDNA3, double the width mem bus, newer instructions, etc.

No, being a discrete GPU, and a modified Navi 33 at that, doesn't make it better. Consoles usually go for integrated solutions for a reason, they're better for this type of application, I'd understand not being able to design a custom solution from the ground up, but Strix Halo is right there ready to be used.
A Strix-Halo-like custom chip would have worse performance, though.

Look at TomsHardware's benchmarks. In their Far Cry 6 benchmark, the 40 CU Strix Halo got 83fps, while the RX 7600 gets 123fps. Even though the 28CU Steam Machine GPU will have a bit lower performance, that's still a very significant performance gap for the APU, even with significantly more CU and a slightly better architecture. Dedicated GPUs still wipe the floor with APUs of remotely similar specs.

APUs also present complications for the user. The TomsHardware review mentions several games gave insufficient VRAM warnings, not properly recognizing the shared memory. Obviously, that is unacceptable for any casual gamer, so an APU is not the right choice for this.
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