Wednesday, November 12th 2025

Valve Announces Steam Machine, Steam Frame, and Steam Controller

Valve has finally put an end to the months-long rumor cycle about its next-generation hardware. Today, Valve has introduced three new additions to its hardware library with Steam Machine, Steam Frame, and Steam Controller. Starting with the more interesting hardware, we finally have a successor to the original Steam Machine more than a decade after the original was introduced. Also called the Steam Machine, this one brings more modern hardware optimized to co-exist with the SteamOS Linux build, and a powerful software stack to run any game. Available in 512 GB and 2 TB SSD models with microSD expansion, it pairs a semi-custom AMD Zen 4 processor with RDNA 3 graphics to achieve supposed 4K gaming at 60 FPS with ray tracing and FSR support. Being semi-custom GPU, it might be closer to AMD's RDNA 3.5, than the pure RDNA 3.

Bundled with a Steam Controller, the system features an integrated 2.4 GHz radio alongside Wi-Fi 6E and Bluetooth for wide peripheral compatibility. Video output options include DisplayPort 1.4 for up to 4K at 240 Hz and HDMI 2.0, complemented by Ethernet, USB-C 10 Gbps, and four USB-A ports. Running SteamOS with rapid suspend/resume and wake-on-controller functionality, it combines 16 GB DDR5 system memory with 8 GB GDDR6 VRAM, an internal power supply, and a customizable LED bar that reflects system status for a complete living room experience. Valve has packaged it as a small black box, which will blend in with any HTPC environment.
Next, we have Valve's Steam Frame—the second VR headset from the company. The Steam Frame is designed as a featherweight PC VR gaming headset with a modular architecture, weighting a mere 185 g by itself, and 440 g with included headstrap that includes facial interface, audio, and a rear battery. Inside there is a Snapdragon 8 Gen 3 processor with 16 GB unified LPDDR5X RAM and up to 1 TB storage. This will help it stream Steam games via Wi-Fi 7 and an included low-latency adapter, using eye-tracking to drive foveated streaming that sharpens resolution precisely where you look.

There is a dual 2160x2160 pancake display pair that refreshes at 144 Hz across a 110-degree field. Four outward cameras and an IR illuminator maintain tracking in any environment, so that your VR experience becomes life-like. Integrated audio and a 21.6Wh battery complement the SteamOS experience with full suspend/resume, powering Steam Frame Controllers that feature magnetic TMR thumbsticks and capacitive finger sensing on 40-hour batteries, bridging traditional gamepad familiarity with VR immersion.
Last but not least, we have Valve Steam Controller. This controller works across Steam's whole ecosystem with three ways to connect. The pre-paired Steam Controller Puck is the main hookup, using a proprietary wireless signal that hits about 8 milliseconds of lag at 5 meters—more stable than Bluetooth—and lets you sync up to four controllers at once. You can also use regular Bluetooth or just plug in via USB. The rechargeable battery runs for 35+ hours and charges either through the Puck or a USB cable. For controls, you get magnetic TMR thumbsticks that are super responsive, capacitive grips that can trigger gyro or other commands, and four haptic motors that give really detailed feedback. There's also pressure-sensitive trackpads with a 6-axis IMU, four programmable grip buttons, and all the standard controls you expect. It works with Windows, Mac, Linux, handhelds, phones via Steam Link, and all Steam hardware. Every new hardware announced today will start shipping in early 2026.

Source: Valve
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204 Comments on Valve Announces Steam Machine, Steam Frame, and Steam Controller

#176
theouto
theoutoConsidering that this leak was right, see you november 18th

it's never coming out
Posted on Reply
#177
BearPeltMan
dgianstefaniThe Switch 2 has current DLSS, which FSR 4 is the only competition to, even if it's using an ancient CPU architecture. At least that only targets 60 FPS, so the old CPU cores aren't a huge issue beyond the battery life implications of low efficiency (compared to modern) hardware. This Steam Box—precisely the kind of lowish end hardware that needs upscaling most—still can't use a good upscaler besides the compatibility version of XeSS, and will be bought by people who might just want a little more than the 30/60 FPS experience. How about if people want to pair that Steam Frame with dual 2160x2160 resolution with their Steam Machine, seems obvious no? On a 8 GB VRAM RDNA 3.5 APU with FSR 3.x?????
The Switch 2 does not have the full version of DLSS 4, it is instead a cutdown version with much more artifacting and ghosting (though it is still a very impressive upscaler, just not quite up to desktop standard). Conversely, FSR 4 support is all but confirmed to be coming to RDNA3 based chips, though it remains to be seen if it'll be the INT8 cutdown version or something different. In any case, it'll be a considerably better upscaler than the FSR3 version that is currently available to RDNA3 hardware. There's also the potential that Valve can leverage things like SteamOS and Fossilize (their open source shader compiler project) to optimize for that 8GB of VRAM. I would also like to point out that, according to Valve's own Steam Hardware Survey, the overwhelming majority of gamers still play at resolutions lower than 4K, where 8GB is still viable for the most part, though I admit it's definitely the weakest part of the spec. I don't think it'll be anywhere near as bad an experience as your comment would suggest.
Posted on Reply
#178
LastDudeALive
BearPeltManThe Switch 2 does not have the full version of DLSS 4, it is instead a cutdown version with much more artifacting and ghosting (though it is still a very impressive upscaler, just not quite up to desktop standard).
It's an Ampere chip, which means it can run the Transformer model. Has anyone confirmed whether it runs the Transformer model (DLSS 4) or a CNN? The ghosting is often just a part of implementation, game developers can work to reduce that and I wouldn't be surprised if Switch 2 devs haven't thus far. And also, it's upscaling to 1080p, or at best from 1080p to 4k for docked mode. That's going to result in a lot more artifacting than someone using DLSS Quality on their 1440p monitor.
BearPeltManConversely, FSR 4 support is all but confirmed to be coming to RDNA3 based chips,
No, it has not. Everyone knows it can run, but AMD has steadfastly refused to allow it to run. Can you point to any single statement or implication from AMD directly saying FSR 4 is coming to RDNA 3 or RDNA 2?
Posted on Reply
#179
Hecate91
BearPeltManConversely, FSR 4 support is all but confirmed to be coming to RDNA3 based chips
FSR4 support is on Valve's Proton VKD3D, hopefully this means AMD will add FSR4 support in some form for RDNA3.
AMD not adding FSR4 to RDNA3 or RDNA2 doesn't mean they don't want to, the performance impact can be significant, as RDNA4 has added hardware for upscaling, though I would like to see an FSR4 lite for RDNA3 and RDNA2 GPU's.
www.tweaktown.com/news/108952/fsr-4-support-comes-to-steamos-and-proton-hinting-at-steam-machine-support/index.html
Posted on Reply
#180
Wasteland
Hecate91FSR4 support is on Valve's Proton VKD3D, hopefully this means AMD will add FSR4 support in some form for RDNA3.
AMD not adding FSR4 to RDNA3 or RDNA2 doesn't mean they don't want to, the performance impact can be significant, as RDNA4 has added hardware for upscaling, though I would like to see an FSR4 lite for RDNA3 and RDNA2 GPU's.
www.tweaktown.com/news/108952/fsr-4-support-comes-to-steamos-and-proton-hinting-at-steam-machine-support/index.html
I wouldn't hold my breath on support for FSR4 on older cards in the official Proton branch, but it'll probably be available through ProtonGE, and IIRC you can set ProtonGE as the default prefix in Steam, once you've installed it. So a tiny bit of upfront tinkering, but otherwise hands off for most games. I figure most people who know/care about the RDNA4 issue are willing to and capable of doing this.
Posted on Reply
#181
epicsithtrooper
qcmadnessNavi 33 has got a version with 16GB vram (RX7600XT).
My original post was never talking about AMD hardware or software limits
My post:
"To all of those who are arguing over why the steam machine has only 8 gbs of vram consider this:
  • AMD could be limiting the vram on such a small GPU
  • Vram management could be better on linux
  • vbios vram management could have been updated to the one on rx 9000"
I Meant that AMD could limit the amount of Vram so that The Steam machine could not invade the console space.

AMD could do this because Microsoft / Sony are their bigger customers.

PSA
I do know that people at valve have stated that they used the hardware survey to make the specifications of the steam machine

I am just stating the original purpose of my post
Posted on Reply
#182
mikesg
AMD cannot limit VRAM.

8GB VRAM is ideal for 1080p medium 60fps, upscalable to 4k60 with FSR4, which is what it's designed for.

Steam Machine will take Xbox customers due to lower price, larger game library, and the first time a PC has been a proper console.
Posted on Reply
#183
TheGeekn°72
mikesg8GB VRAM is ideal for 1080p medium 60fps, upscalable to 4k60 with FSR4, which is what it's designed for.
Source for FSR4 support?
mikesgSteam Machine will take Xbox customers due to lower price
Source for lower price?
Posted on Reply
#184
dgianstefani
TPU Proofreader
TheGeekn°72Source for lower price?
Yeah there's zero chance it's cheaper than an Xbox lol.
Posted on Reply
#185
Hyderz
dgianstefaniYeah there's zero chance it's cheaper than an Xbox lol.
It should be more than Xbox by the looks of it..
Posted on Reply
#186
TheGeekn°72
epicsithtrooper"To all of those who are arguing over why the steam machine has only 8 gbs of vram consider this:
AMD could be limiting the vram on such a small GPU
no, the 7600M ships with 8GB by design and due to bus size, they could put 16GB but considering the performance level of this chip, it would be a waste
epicsithtrooperVram management could be better on linux
For having used SteamOS, it most definitely is.
epicsithtroopervbios vram management could have been updated to the one on rx 9000"
vBIOS for a generation doesn't just snap onto another just like that
epicsithtrooperI Meant that AMD could limit the amount of Vram so that The Steam machine could not invade the console space.
AMD has no business limiting the VRAM of the chips they ship, it makes no sense and it wouldn't be possible, Valve is making the device, AMD just sells them hardware, Valve is the one writing the BIOS, if they wanted 16, they would have put 16 but between the ongoing RAMaggeddon, the fact that the overall device already costs quite a bit & that 16GB VRAM on the lowest GPU SKU AMD has to offer shorts of iGPUs would be a total waste, it just makes ZERO sense to do that
epicsithtrooperAMD could do this because Microsoft / Sony are their bigger customers.
Then why put 16GB in the Deck with such an anemic APU?
Posted on Reply
#187
mikesg
TheGeekn°72Source for FSR4 support?

Source for lower price?
Proton 3.0, used with SteamOS supports FSR4 with compatibility for older GPUs. github.com/HansKristian-Work/vkd3d-proton/releases

Lower price is based on a 'Moores Lore Is Dead' leak about next gen Xbox and PS being similar to Strix Halo. Large custom die, very high number of GPU cores. Very high price.
Posted on Reply
#188
TheGeekn°72
mikesgProton 3.0, used with SteamOS supports FSR4 with compatibility for older GPUs. github.com/HansKristian-Work/vkd3d-proton/releases
Irrelevant, that's not shipped with, nor works out of the box with SteamOS
mikesgLower price is based on a 'Moores Lore Is Dead' leak about next gen Xbox and PS being similar to Strix Halo. Large custom die, very high number of GPU cores. Very high price.
Irrelevant, I was referring to the current gen consoles since the Machine has equivalent performance (GPU performance is actually expected to trail up to 10% behind the PS5's GPU) and the next gen is obviously gonna perform much better
Posted on Reply
#189
mikesg
TheGeekn°72Irrelevant, that's not shipped with, nor works out of the box with SteamOS

Irrelevant, I was referring to the current gen consoles since the Machine has equivalent performance (GPU performance is actually expected to trail up to 10% behind the PS5's GPU) and the next gen is obviously gonna perform much better
Proton is the core functionality of SteamOS and is absolutely shipped with it.

I had the original post and I said "Steam Machine will take Xbox customers", meaning most next-gen Xbox buyers due to price, and existing Xbox owners looking for entry into the Steam game library.
Posted on Reply
#190
TheGeekn°72
mikesgProton is the core functionality of SteamOS and is absolutely shipped with it.
I'm not talking about Proton, I'm talking about the fact that it's an RDNA3 GPU, you are not running FSR4 on it without some serious workarounds
mikesgI had the original post and I said "Steam Machine will take Xbox customers", meaning most next-gen Xbox buyers due to price, and existing Xbox owners looking for entry into the Steam game library.
Fair enough
Posted on Reply
#191
Event Horizon
It used to require jumping through several hoops, but Proton GE now makes it extremely easy to use INT8 FSR4 on RDNA3 by passing a simple flag. It's pretty neat for Nvidia systems too as it has a flag that adds an overlay showing the current DLSS version and preset.
Posted on Reply
#192
TheGeekn°72
Event HorizonIt used to require jumping through several hoops, but Proton GE now makes it extremely easy to use INT8 FSR4 on RDNA3 by passing a simple flag.
Yeah but that's still one too many thing to do for your casual gamer hahaha
I wished AMD just shipped FSR4 INT8 instead of withholding it like they currently are
Posted on Reply
#193
AusWolf
TheGeekn°72I'm not talking about Proton, I'm talking about the fact that it's an RDNA3 GPU, you are not running FSR4 on it without some serious workarounds
I think the point was that those workarounds are probably coming to the official release of Proton sooner or later.

Personally, I don't think it matters for someone buying a low budget system whether you're using FSR 3 or 4. It is something only us, owners of high-end systems argue about, and quite pointlessly, I might add.
Posted on Reply
#194
TheGeekn°72
AusWolfI think the point was that those workarounds are probably coming to the official release of Proton sooner or later.
IT IS?? like, a built-in optiscaler?? That would be epic as hell tbh, swapping FSR3 for FSR4 INT8 with a toggle
AusWolfPersonally, I don't think it matters for someone buying a low budget system whether you're using FSR 3 or 4. It is something only us, owners of high-end systems argue about, and quite pointlessly, I might add.
I don't necessarily agree on *who* is arguing about that but I get your point so I won't expand cuz it would just be Yet Another Convo on the topic
Posted on Reply
#195
dgianstefani
TPU Proofreader
AusWolfI think the point was that those workarounds are probably coming to the official release of Proton sooner or later.

Personally, I don't think it matters for someone buying a low budget system whether you're using FSR 3 or 4. It is something only us, owners of high-end systems argue about, and quite pointlessly, I might add.
A good upscaler is ideal for people with GPUs too weak to handle native at 60 FPS minimum. Such as $250 xx60 class laptop cards from a few years ago, like the one in the Steam Machine. Or the even weaker APU in the (now old) Steam Deck, that at least has the excuse of using hardware appropriate to its release date. There being no replacement for the aging Steam Deck yet is because AMD keeps pumping out RDNA 3 derivatives, even with the refreshed Strix Halo 400 series about to be released, and they're simply not good enough.

Hence why Sony had to fix FSR 3 with PSSR, low end hardware, especially when paired with big screens, is where good upscalers are most needed.

On the high end good upscalers are useful for high FPS, turning on demanding effects without crippling performance, and better than native anti aliasing.

The fact that XeSS in compatibility mode and the hassle of setting that up is the best option to get acceptable image quality for all AMD handhelds and prebuilts that don't have RDNA 3, but are too weak for native, is quite sad.
TheGeekn°72IT IS?? like, a built-in optiscaler?? That would be epic as hell tbh, swapping FSR3 for FSR4 INT8 with a toggle
There's a pretty major performance and image quality drop when using the unofficial INT8 FSR 4, even if it is available with a toggle, it's basically a bit better than FSR 3, and a bit more performant than native. Not the same performance/quality improvements that gave FSR 4 on RDNA 4 a very positive reception (no longer the worst upscaler).

There's a latency and quality cost to running the ML model on cards that don't have native support for it.
Posted on Reply
#196
AusWolf
TheGeekn°72IT IS?? like, a built-in optiscaler?? That would be epic as hell tbh, swapping FSR3 for FSR4 INT8 with a toggle
It's just speculation at this point, but I agree, it would be nice.
dgianstefaniA good upscaler is ideal for people with GPUs too weak to handle native at 60 FPS minimum.
I agree, but when you're on a tight budget, you can't pick and choose, right? You have to make do with what you have.
dgianstefaniThere's a pretty major performance and image quality drop when using the unofficial INT8 FSR 4, even if it is available with a toggle, it's basically a bit better than FSR 3, and a bit more performant than native. Not the same performance/quality improvements that gave FSR 4 on RDNA 4 a very positive reception (no longer the worst upscaler).

There's a latency and quality cost to running the ML model on cards that don't have native support for it.
And there's that too.
Posted on Reply
#197
dgianstefani
TPU Proofreader
AusWolfI agree, but when you're on a tight budget, you can't pick and choose, right? You have to make do with what you have.
Considering leaked Steam Machine prices are $1000, I'd expect Valve to put a $250 9060 in, not a $200 (or whatever bargain basement price Valve secured for chips AMD can't get rid of) RDNA 3 card. It's a massive technology leap and the Steam Machine is obsolete on release because of it.

Especially when someone not dealing with economies of scale like Valve is, can build this for the same 1000 price point. Excuses shouldn't be made. They publically stated the Steam Deck wasn't refreshed due to nothing significantly better available on the market APU wise, then go and use RDNA 3 cards when RDNA 4 is available and within budget.
TheGeekn°72 in The GeekCube // a DIY "we have GabeCube at home" projectThe GeekCube // a DIY "we have GabeCube at home" project Inspired by online attempts at emulating the Steam Machine's hardware & performance, I decided to do better and build my interpretation of a "P…
Posted on Reply
#198
AusWolf
dgianstefaniConsidering leaked Steam Machine prices are $1000, I'd expect Valve to put a $250 9060 in, not a $200 RDNA 3 card. It's a massive technology leap and the Steam Machine is obsolete on release.
I reserve judgement on that for when it's released. I can't compare prices if I don't even know what hardware prices will be like at that time with the RAMpocalypse and all.

All I can say at this point is that RDNA 3 is far from being obsolescent. Lacking the newest version of FSR doesn't make it unusable by any means.
Posted on Reply
#199
dgianstefani
TPU Proofreader
AusWolfAll I can say at this point is that RDNA 3 is far from being obsolescent. Lacking the newest version of FSR doesn't make it unusable by any means.
Go and play at "4K" with a 8 GB 7600 without FSR 4 and tell me it's fit for purpose. That's what Valve are advertising.
dgianstefaniEspecially when someone not dealing with economies of scale like Valve is, can build this for the same 1000 price point. Excuses shouldn't be made. They publically stated the Steam Deck wasn't refreshed due to nothing significantly better available on the market APU wise, then go and use RDNA 3 cards when RDNA 4 is available and within budget.
TheGeekn°72 in The GeekCube // a DIY "we have GabeCube at home" projectThe GeekCube // a DIY "we have GabeCube at home" project Inspired by online attempts at emulating the Steam Machine's hardware & performance, I decided to do better and build my interpretation of a "P…
Twice the RAM, twice the VRAM, RDNA 4 and full fat Zen 5 vs RDNA 3 and cut down Zen 4.

Same budget of ~1000.

Valve should have done better.
Posted on Reply
#200
AusWolf
dgianstefaniGo and play at "4K" with a 8 GB 7600 without FSR 4 and tell me it's fit for purpose. That's what Valve are advertising.
Why would I play at 4K on a 7600? You're surely aware that all forms of advertisement anno 2026 are completely out of touch with reality. Unless you've been living under a rock for the last 10-15 years.

The only way I would ever try 4K on a 7600 is a TV that I sit far enough from not to notice the shortcomings of heavy upscaling (regardless of the version number used).
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