Friday, January 16th 2026
NVIDIA Reportedly Ends GeForce RTX 5070 Ti Production, RTX 5060 Ti 16 GB Next
NVIDIA has reportedly stopped production of its mid-range GeForce RTX 5070 Ti graphics card, according to ASUS, one of the largest PC manufacturers. ASUS shared exclusive information with Hardware Unboxed, revealing that NVIDIA has created a supply shortage for the GeForce RTX 5070 Ti, effectively ending its production. As one of NVIDIA's largest AIB partners, ASUS has learned that the model is essentially in end-of-life status. The company noted the supply shortage and offered no further comments on availability or potential improvements in supply. Since retailers and manufacturers can't source enough stock of the GeForce RTX 5070 Ti GPUs, the shortage has led to significant price increases for these models and suggests that the future availability of this GPU SKU might be nonexistent.
Update 2, January 16, 08:30 UTC: ASUS issued an official public statement regarding the "incomplete" information about the RTX 5070 Ti and RTX 5060 Ti EOL.
Update 1, 19:45 UTC: NVIDIA issued a statement to HardwareLuxx confirming that the series remains in production, but elevated demand is drying up the inventory.
Additionally, ASUS provided information about the previously rumored CES launch of the RTX 50 "SUPER" refresh, which was expected to have higher memory capacity. According to the AIB, this launch did not occur, although the original plan was indeed for a CES launch, which was postponed. Currently, there are no plans to release a series refresh, and some AIBs have reportedly expressed frustration over the sudden change. It seems the rumor about the SUPER launch being postponed was true, with the primary reason being the shortage of high-capacity GDDR7 memory.
Source:
Hardware Unboxed
Update 2, January 16, 08:30 UTC: ASUS issued an official public statement regarding the "incomplete" information about the RTX 5070 Ti and RTX 5060 Ti EOL.
ASUSWe would like to clarify recent reports regarding the ASUS GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB. Certain media may have received incomplete information from an ASUS PR representative regarding these products. The GeForce RTX 5070 Ti and GeForce RTX 5060 Ti 16 GB have not been discontinued or designated as end-of-life (EOL). ASUS has no plans to stop selling these models. Current fluctuations in supply for both products are primarily due to memory supply constraints, which have temporarily affected production output and restocking cycles. As a result, availability may appear limited in certain markets, but this should not be interpreted as a production halt or product retirement. ASUS will continue to support the GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB and is working closely with partners to stabilize supply as conditions improve.Below is an older update and the remaining of the original text.
Update 1, 19:45 UTC: NVIDIA issued a statement to HardwareLuxx confirming that the series remains in production, but elevated demand is drying up the inventory.
NVIDIA to HardwareLuxxWhat changes are occurring in the GeForce ecosystem given the current memory market?The next phase of the silent production end is approaching for the GeForce RTX 5060 Ti 16 GB version, with resources reportedly being redirected to the lower-capacity GeForce RTX 5060 Ti 8 GB version. Stocks of the RTX 5060 Ti 16 GB SKU have been dwindling across retailers and distributors, and prices are beginning to reflect this scarcity. The massive industry DRAM shortage has affected even graphics GDDR7 memory. As a result, the lower-capacity 8 GB version will remain available until the supply chain and memory production improve. Yesterday's rumors also confirm that the regular RTX 5060 will be the priority card for NVIDIA going forward, for that segment.
Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability.
Additionally, ASUS provided information about the previously rumored CES launch of the RTX 50 "SUPER" refresh, which was expected to have higher memory capacity. According to the AIB, this launch did not occur, although the original plan was indeed for a CES launch, which was postponed. Currently, there are no plans to release a series refresh, and some AIBs have reportedly expressed frustration over the sudden change. It seems the rumor about the SUPER launch being postponed was true, with the primary reason being the shortage of high-capacity GDDR7 memory.

210 Comments on NVIDIA Reportedly Ends GeForce RTX 5070 Ti Production, RTX 5060 Ti 16 GB Next
What we need is Intel and AMD to mass produce their products in much higher quantities, and fill in the gaps in their lineups.As from the Steam Hardware Survey, RX 9000-series doesn't even make a presence:
RTX 5060 1.69%
RTX 5060 Ti 1.26%
RTX 5070 2.28%
RTX 5070 Ti 1.20%
RTX 5080 1.07%
RTX 5090 0.36%
There are far more people gaming on a RTX 5090 than on a RX 9070 XT (or any 9000 series for that matter).
I'm also glad to see that 5070 is more popular than 5060, as I believe it's the best value option in the current lineup.
That's what I thought, a double standard.
In addition to that, Valve only polls randomly, and doesn't show metrics for how many were polled or stats for people who haven't previously received a request for the survey. I haven't been polled in years until the December 2025 survey. Valve also shows AMD GPU's as generic "Radeon graphics" with a larger percentage only showing up in the Linux OS section, the survey can't be trusted without more info.
On the other hand, Nvidia probably could get off with such a monopoly in that games would only be playable with their proprietary features on the latest PC exclusive games, although doing so would cause a massive shift in how people buy games, as a lot of people are fed up with the amount of streaming services and subscriptions, and not everyone has access to a fast enough ISP to stream games.
If Nvidia were to push for subscription services instead of hardware ownership, people will switch to consoles, or stick to older games, retro gaming is only becoming more popular too.
Mathematically, you only need a tiny sample from a population provided the samples are randomly selected. Even 1000 should be plenty, and by looking at the numbers and the amount of data points it appears that theirs must be in the thousands, probably over 10000. There are some fluctuations month to month due to holidays etc., but over time it does paint an accurate picture. Considering Steam have a majority market share among PC gamers, both casual and dedicated gamers, it's far exceeds the requirements to assess accurately the mass of PC gamers, you don't need ~100% poll coverage to do that. If you can't grasp this, I suggest you go buy a good math textbook and get knowledge, instead of just having strong opinions.
Not everyone uses Steam either, or has it set to open on startup to always get a poll, plenty of other game storefronts exist as well as games which don't require a separate launcher to run.
Just look at every tech forum, reddit, tech channels on YouTube etc. You will rarely find someone who is an Nvidia fanboy or even clear favoritism. On the AMD side though, it's clear as day.Doesn't matter, as long as it's sampled randomly, all of those will even out.
Just look at the list of GPUs and the decimal precision of each listed. The underlying data must be in the several thousands at least.They have tens of millions of active users, probably >100m total users. Even if gaming cafés are counted "incorrectly" it still wouldn't skew the numbers by .1%.You still don't get it.
Once again, representative selection isn't about querying everyone. Steam's market share is more than large enough to get a representative selection.
Now considering Valve is an online service that can check your system specs at any time, Valve could be checking the hardware of every account in real time. It doesn't need to do a poll, when it could just check every system connected at the last 5 days of a month, for example and get a much more accurate result based on millions and not just a few thousands of systems.
The law of large numbers tells us the repeated randomized sampling of data will get closer and closer to the actual distribution, and it's becoming astronomically unlikely to repeatedly do an imbalanced selection if you keep doing it at random, even if there should be an odd error. This is basic math, and it's concerning that so many can't grasp these fundamental concepts of statistics.
In any case according to steam even if we assume every intel igpu has an nvidia discrete card,(and adjust for am5 ryzen integrated gpus) the split will be 20% amd and 80% nvidia. That is a 1:4 ratio (NOT 1:5).
The 95% for nvidia probably comes from the total market share, meaning servers, workstations and oem pcs not used for gaming. With a 95% market share the aforementioned ratio would be 19:1.There are many fanboys in this very thread.
Steam has an estimated 150m real and unique users at least, with 1b accounts registered at least.It is not impossible to skew data despite the large sample but it is indeed, unlikely, because steam penetrated the asian markets as well (though... they love nvidia there :roll:)
Valve know every pc. It slipped through on the steam machine interviews that they know everything. I mean... how couldn't they?Steam is asking users to participate on the survey, if every users votes the same every month (somewhat unlikely) the sample is biased. That being said, the sample is HUGE so even the "biased" sample of people who participate, will be representative of the whole.
Finally valve might be cheating and show the hardware of everyone because they know everything, like I said.
PS 20-80 seems logical for steam (gaming)
5-95 for everything seems logical as well (laptops,workstations, all desktops etc)
If I randomly pick 100 white balls the first time, because it could happen and then keep my sample stable by 75%, to avoid big variations, meaning the next time I do the poll, keep 75 balls of those selected in the first poll and only chose 25 new balls for my next month's results, the percentage of blue balls will remain much lower than the expected 5%. And that will continue in the future polls, because in Valve's case I am not just checking random balls, I am checking accounts, meaning people, meaning people who might prefer certain brands and those people might not want to change brand. If we don't know how Valve is doing that survey, we can't be certain of that survey being close to reality. If Valve is doing a completely random poll every month, OK, but if they are choosing to keep variables in check, to avoid huge variations from month to month that could make their survey look like comedy, then there is a probable problem here.It depends by how they gather the data for their survey. If the data is collected randomly, OK. If the data is collected in a degree by the same users, because only those users are reminded to participate or care to participate, then the results are biased and changes that are happening either doesn't show up, because they might be temporary, or are seen happening in a much lesser degree than what is really happening.
I could give you a bunch of names just here on TPU, but I promised myself to be a good boy today. :rolleyes:
To me I look at the GPU division at a whole, the profit margins of 16 gig were left on market at current price might shift 1-2% or so. Since the bulk is AI data centre stuff. When companies start requiring every single department to pave its own way is when they go down hill.
You're a fanboy! No, YOU'RE a fanboy! Aren't you bored of that crap already?
As is, the hardware survey isn't really a be-all end-all in the first place. It's viable for presenting macro trends in PC gaming and not much else.
Dell has zero gaming desktop computers with Radeon dGPU available
HP has only three gaming desktop computers with Radeon dGPUs available, only one of them with the 9070 XT. The other two are low cost models with substandard performance (7600 and 6400)
Lenovo has zero gaming desktop computers with Radeon dGPUs available
Maingear has zero gaming desktop computers with Radeon dGPUs available
Falcon Northwest offers the 9070 XT in some of their configurable builds, but they are not positioned as a premium offering and the default GPU is the RTX 5070 for their most premium Talon computer
Someone with an ungrounded tin foil hat could say Jensen's been paying all of them off (could have sworn that just 5 minutes ago Nvidia no longer cared about gaming or consumer market, really), but if you start to research smaller, less known OEMs, you'll find the same pattern. Laptops? Same pattern. The market overall has rejected AMD dGPUs and continues to do so. Only in techie circles where people are prone to be far more forgiving, budget conscious, apt and willing to deal with any problems that arise, do they have any meaningful foothold left, and their ardent fans do an absolutely stellar job of eroding that.
If there is strong demand, supply will be procured to meet it.
You cannot determine how strong demand is for X product if you're not even trying to offer X product to see how well (or badly) it sells.
If those builders had an equal number of Nvidia and AMD systems with equal level of advertising, but Nvidia still outsold AMD 10-to-1, I would believe you.
A relatively recent example off the top of my head was a delay for GPD because AMD couldn't supply enough 7840u APUs in time
videocardz.com/newz/gpd-accuses-amd-of-breaching-contract-by-not-supplying-enough-ryzen-7-7840u-apus-on-time
Then the "rage part" followed.