Tuesday, February 17th 2026
Blind Testing Shows Gamers Prefer NVIDIA DLSS 4.5 Over Native Resolution Rendering and AMD FSR 4
ComputerBase conducted a massive online blind test, allowing thousands of gamers to vote on their preferred game video output. The options included NVIDIA's latest Deep Learning Super Sampling 4.5, AMD's FSR Upscaling AI with FSR 4 on Radeon RX 9000 series GPUs, and native resolution rendering without AI upscaling. Interestingly, DLSS 4.5 received the highest percentage of votes, winning in every scenario. ComputerBase tested various games like Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. Only in Cyberpunk 2077 did gamers almost equally prefer native resolution rendering, but DLSS 4.5 still came out on top with a slight edge.
Initially, the ComputerBase team conducted the comparison using videos labeled only with options like 1/2/3/4, without revealing which rendering method was used, to ensure a fully blind test. After two weeks of testing and thousands of votes, the results showed a significant preference for NVIDIA's latest DLSS 4.5 technology. This conclusion highlights that NVIDIA's newest technology is now so refined that its video output offers superior visual appeal. DLSS 4.5 uses a second-generation Transformer model trained on a much larger dataset of video games, with five times the computational investment of the first DLSS 4 Transformer upscaler. It utilizes the FP8 data format, allowing for more processing with minimal precision loss. The new algorithm is more context-aware, and NVIDIA confirmed that the input for upscaling is used more intelligently, resulting in much more detailed and precise video output.Out of all the games tested, AMD's latest ML-based video technologies, now part of the AMD "Redstone" package, fully support Cyberpunk 2077 and ARC Raiders with AMD's current best rendering techniques. Interestingly, in neither scenario have gamers overwhelmingly preferred the "Redstone" package, as in both cases, gamers felt better off with native resolution rendering. Although AMD's upscaling may not be the most visually appealing, it does provide a good enough FPS boost for gamers. However, NVIDIA's DLSS 4.5 continues to dominate, and the second-generation Transformer model powering it is the real differentiating factor for the vast majority.
Source:
ComputerBase
Initially, the ComputerBase team conducted the comparison using videos labeled only with options like 1/2/3/4, without revealing which rendering method was used, to ensure a fully blind test. After two weeks of testing and thousands of votes, the results showed a significant preference for NVIDIA's latest DLSS 4.5 technology. This conclusion highlights that NVIDIA's newest technology is now so refined that its video output offers superior visual appeal. DLSS 4.5 uses a second-generation Transformer model trained on a much larger dataset of video games, with five times the computational investment of the first DLSS 4 Transformer upscaler. It utilizes the FP8 data format, allowing for more processing with minimal precision loss. The new algorithm is more context-aware, and NVIDIA confirmed that the input for upscaling is used more intelligently, resulting in much more detailed and precise video output.Out of all the games tested, AMD's latest ML-based video technologies, now part of the AMD "Redstone" package, fully support Cyberpunk 2077 and ARC Raiders with AMD's current best rendering techniques. Interestingly, in neither scenario have gamers overwhelmingly preferred the "Redstone" package, as in both cases, gamers felt better off with native resolution rendering. Although AMD's upscaling may not be the most visually appealing, it does provide a good enough FPS boost for gamers. However, NVIDIA's DLSS 4.5 continues to dominate, and the second-generation Transformer model powering it is the real differentiating factor for the vast majority.


173 Comments on Blind Testing Shows Gamers Prefer NVIDIA DLSS 4.5 Over Native Resolution Rendering and AMD FSR 4
But yes, more pixels, more better in regards to image quality - that should hardly come as a surprise to anyone.
No point in using 4x DSR with DLSS Performance/Ultra Performance when it smear when you move the camera, DLAA will always have the least amount of smearing/ghosting.
In fact even the reddit group FuTAA has nothing but praise for DLAA, which is crazy
And no, smart guy, as i already told you, comparing it on a freaking video aint the way to do it, unless you like recording 300gb videoes fully uncompressed. The average video compression fully negates the improvements dsr 4x + dlss brings.
And lol at your last comment, acting like i am hating on dlaa cause im saying dsr + dlss is better...
But sorry dude, i can't take you seriously when you are basing your whole opinion on some compressed video you saw years ago... if you want to be just a bit serious then enable dsr 4x with 0% smoothing, and test something like horizon with the newest dlss performance or ultra performance. If you can’t see that the image is clearer and more detailed, then it's time to visit an optician.
I based my opinion on my own testing, and I just tested DSR4x, 0% smoothness with Model L in Stellar Blade (excuse me but I'm a gooner, so I'm not into the Horizon series).
Here is 8K DLSS.Performance vs 4K DLAA in Stellar Blade
Even DLSS 4.5 Model L cannot get rid of smearing on the tree branches when using 8K DLSS Performance/Ultra Performance mode compare to DLAA. 8K downscaled on a 4K screen look exactly like 4K to me.
Btw I visit opticians every year for my pilot's medical license, every year they having been telling me I have 20/20 vision :roll:
Lol what are you even trying to show here... the compression is so bad that you can't even read what the overlay says...
Sounds like that optician should have his license revoked.
Too bad you can't provide any evidence to support your case, then blame it on "compression" LOL.
Anyways you are free to enjoy worse visual and lower FPS, no need to attack others for showing what you are missing ;)
If you wanna do a comparison, then do it uncompressed. All your current "comparison" proves is that you want the 8k image to look worse
Here is 8K DLSS Ultra Performance vs 4K DLAA, so they have the same 100FPS
8K DLSS Ultra Performance looks slightly sharper on the flying robot, but then the tree are flickering LOL. Overall if you just want to take pretty game screenshots then DSR 8K DLSS P/UQ make sense, otherwise no, the image instabilities and ghosting negate all the sharpness benefits when playing game.
I want to make two points:
A) Has anyone pointed out the DLSS 4.5 vs Native includes frame generation.
Most people, regarding details on visual quality will preffer (60fps with 60 video frames) over (60fps video with 50ish frames) which is the normal ratio of FPS generation vs native.
Nowhere is stated that Native was 60fps rendered.
www.computerbase.de/artikel/grafikkarten/nativ-vs-dlss-4-5-vs-fsr-upscaling-ai-leser-blindtest.95965/#abschnitt_so_funktioniert_der_leserblindtest
B) No mention to responsiveness.
The article only mentions which visual quality "looked better". There is no responsiveness test because you analize/compare videos.
www.computerbase.de/artikel/grafikkarten/nativ-vs-dlss-4-5-vs-fsr-upscaling-ai-leser-blindtest.95965/seite-4#abschnitt_sidebysidevergleich
When comparing "videos" frame generation has the advantage of creating "motion blur" over generated frames, giving a more cinematic effect. TAA can create the effect of motion blur depending on the implementation (worse or bad) if equivalent FPS is available.
As for today, in the case of Cyberpunk (the one I selected to analyze), these are the numbers:
This is like throwing a dice with 3 faces: most people can tell one face is different (FRS) and about 90% see there are two different faces but are not different enough.
I think most conclusions are premature and poorly stated. And people is creating conclusions from those conclusions.
To be clear:
I love the Idea of blind tests and experiments, but bad experiments lead to bad conclusions and I think this is an example.
I like the idea of frame generation for low framerate scenarios to push smoothness.
B) More framerate is not more responsive when frame generation, there are lots of references about how frame generation adds lag.
I agreed that, image quality analisis is what they do, they analyze videos and video quality, but playing is not only that. Video does not include microstutter or other effects.
Thus prefering the most beautiful video does not translate in preffer DLSS to play. That was my point entirely.
Try taking your hand off your D, gooner boy, and use your brain instead. Just like 1080p looks better upscaled to 4k than native 1080p does, the same obviously holds true for 4k being upscaled to 8k vs native 4k.
The fact that even your "8K" video rendered at 1440p, which is heavily compressed by shadowplay, and then further compressed by youtube, still looks clearer and more detailed than native 4k says, says everything. And obviously 4k upscaled to 8k just looks that much better.
Besides that, stellar blade has trash visuals in the first place, so a poor game to make any graphical comparisons in.
Like I said earlier, enjoy your smearing and ghosting and sharpening artifact, all to show some heavily sharpened screenshots online :roll:
Btw no one really compare visual quality with screenshots nowadays, Computerbase article is using side by side comparison, screenshots don't mean anything anymore, only if you play game with screenshots only :roll:
I don't give a rats arse about what computerbase does - low quality german site.
how about HUB then
Do they use screenshots to compare image quality, or they use compressed video?
ps: just look at the armor in your screenshots, the 8K one has increased contrast ratio, which should not happen without forced sharpening filter
imgsli.com/NDUyNzQ1
HUB is a youtube channel... how do you imagine they would do their comparisons, if not on a compressed youtube video ? Jesus, use your brain dude...
imgsli.com/NDUyNzQ1
If you can't tell that it's CAS, then all is lost.
Oh and you didn't know that HUB has a website called Techspot :roll: