Tuesday, September 22nd 2026

Micron's 2 GB GDDR7 Memory Chips Reportedly Reach End of Life

Micron has reportedly discontinued its 2 GB GDDR7 memory chips, the same modules used on several GeForce RTX 50 series cards. Spotted by UNIKO's Hardware, Micron's 28 Gbps D8FHL chip (MT68A512M32DF-28:A) is now listed as end of life on the company's own website. Every 2 GB GDDR7 chip in Micron's catalog, both the 28 Gbps and 32 Gbps variants, now carries the same EOL status, leaving 3 GB modules as the only option going forward.

Micron only started supplying GDDR7 to NVIDIA in a meaningful way earlier this year, and its chips were never the primary source for RTX 50 cards. Samsung and SK Hynix still cover the bulk of the supply, so this shouldn't cause an immediate shortage. Still, losing even a partial supplier during an already tight memory market isn't reassuring, and it says something about where these companies would rather put their manufacturing capacity these days.
The other angle is that Micron's 3 GB GDDR7 chips aren't really a viable alternative. They're largely seen as impractical for most of the current RTX 50 lineup, since the odd capacity doesn't map cleanly onto existing memory bus configurations, and they're expensive. NVIDIA's RTX 50 Super series is reportedly on hold due to pricey 3 GB modules. Meanwhile, manufacturers are also reportedly planning both 4 GB and 6 GB GDDR7 chips for 2027 to 2028, timed closer to NVIDIA's next-generation Rubin GPUs.
Sources: Micron, UNIKO's Hardware
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16 Comments on Micron's 2 GB GDDR7 Memory Chips Reportedly Reach End of Life

#1
Athena
You can sure tell where the future is heading...
Posted on Reply
#2
wolf
Better Than Native
AthenaYou can sure tell where the future is heading...
Same way it's been headed for the last 25+ years, where density increases per 32-bit module?
Posted on Reply
#3
dicobalt
... and each one of those 3GB chips is $60-70 USD.
Posted on Reply
#4
Bwaze


Well, there's still GeForce Now...
Posted on Reply
#5
N/A
RTX 6070 128 bit 16GB is shaping up. and a 6080 24 GB 192 bit as well. good news it beats 4090 in RT with Framegen 6X.
Posted on Reply
#6
Denver
N/ARTX 6070 128 bit 16GB is shaping up. and a 6080 24 GB 192 bit as well. good news it beats 4090 in RT with Framegen 6X.
Unlimited fake frames. Just enter 1000 fps, and you're done. Thanks, Jensen.
Posted on Reply
#7
freeagent
I still prefer 60, no need for 1000 :)
Posted on Reply
#8
LTUGamer
N/ARTX 6070 128 bit 16GB is shaping up. and a 6080 24 GB 192 bit as well. good news it beats 4090 in RT with Framegen 6X.
2026: I just post this as a joke in TPU forums.
2027 H2 - 2028: Oh they actually did it
Posted on Reply
#9
Gucky
N/ARTX 6070 128 bit 16GB is shaping up. and a 6080 24 GB 192 bit as well. good news it beats 4090 in RT with Framegen 6X.
Rumor has it that the PS6 will have 30GB GDDR7 with only 160bit bus...
Posted on Reply
#10
chrcoluk
N/ARTX 6070 128 bit 16GB is shaping up. and a 6080 24 GB 192 bit as well. good news it beats 4090 in RT with Framegen 6X.
To be fair VRAM capacity has always been more important than VRAM bandwidth.
Posted on Reply
#11
TheinsanegamerN
chrcolukTo be fair VRAM capacity has always been more important than VRAM bandwidth.
Absolutely ridiculous.
wolfSame way it's been headed for the last 25+ years, where density increases per 32-bit module?
No maaaan, like the corporations are trying to take away our vidya maaaan, they want us to subscribe to the maaaan man! That's why they're phasing out our vram maaaaan!
Posted on Reply
#12
Hecate91
TheinsanegamerNAbsolutely ridiculous.
Not really, GDDR6 is more than fast enough, I'd rather have 16GB of VRAM than 8GB.
TheinsanegamerNthey want us to subscribe to the maaaan man!
That's exactly what they're doing,uh..... man.
It's 2026, consumers are irrelevant in this greed driven AI RAMpocalypse, this is the same company that dumped their consumer memory brand.
Posted on Reply
#13
MikOnTopGG
chrcolukTo be fair VRAM capacity has always been more important than VRAM bandwidth.
Uhhhh, no. Actually no. Tell me you don’t understand memory sub-systems without telling me you don’t understand memory sub-systems.
Saying capacity is universally more important than bandwidth is a fundamentally flawed premise. You are conflating an architectural hard ceiling with an architectural throughput constraint. They dictate completely different stages of the execution pipeline.
Posted on Reply
#14
wolf
Better Than Native
TheinsanegamerNNo maaaan, like the corporations are trying to take away our vidya maaaan, they want us to subscribe to the maaaan man! That's why they're phasing out our vram maaaaan!
You will hate the designated corporation to the amount you are required to dammit, or there will be consequences!

Of course the consequences are only a salty repetitive rebutall that will be showered in validation from the same few.

Choose wisely.
Posted on Reply
#15
chrcoluk
MikOnTopGGUhhhh, no. Actually no. Tell me you don’t understand memory sub-systems without telling me you don’t understand memory sub-systems.
Saying capacity is universally more important than bandwidth is a fundamentally flawed premise. You are conflating an architectural hard ceiling with an architectural throughput constraint. They dictate completely different stages of the execution pipeline.
Merely experience, I have never heard of a GPU needing to be upgraded for gaming reasons because of its VRAM bandwidth. But I have certainly heard of it for VRAM capacity (lack of it). It was the primary reason I upgraded to my current GPU from my RTX 3080.

Slightly low bandwidth doesnt cause games to crash, missing shaders, textures, games failing to launch, and a slide show after system RAM starts swapping in.
Posted on Reply
#16
MikOnTopGG
chrcolukMerely experience, I have never heard of a GPU needing to be upgraded for gaming reasons because of its VRAM bandwidth. But I have certainly heard of it for VRAM capacity (lack of it). It was the primary reason I upgraded to my current GPU from my RTX 3080.

Slightly low bandwidth doesnt cause games to crash, missing shaders, textures, games failing to launch, and a slide show after system RAM starts swapping in.
Right, I wasn't saying upgrading VRAM bandwidth. It is most of the time the VRAM amount. But VRAM bandwidth also has a big asset when it comes to streaming texture heavy models.
Posted on Reply
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